Here In Bongo Congo
Good King Leonardo has decreed that its once again Science Fiction Week Here In Bongo Congo! So let's see what this group of new comic books with Science Fiction storylines are all about:
Harbinger #1
Publisher: Valiant Entertainment LLC
Joshua Dysart: Writer
Khari Evans: Art
Ian Hannin: Colors
Valiant Entertainment is up to issue #2 of a new
science fiction thriller comic book series entitled Harbinger. I backtracked to
last month's kick-off issue #1 for this review, in order to get a better feel
for the concept of this series. The comic book is scripted by Joshua Dysart
with art by Khari Evans and colors by Ian Hannin.
Issue #1 kicks-off a multi-issue storyline entitled
"Omega Rising." The plot introduces us to a story concept centering on psiots,
rare humans who have both telepathic ability and can make people do whatever
they want them to. Our main character is Pittsburgh teenager Peter Stancek, on
the run from bad guy forces who want to harness his abilities for their own
unknown purposes. The issue #1 plot is an orientation to Peter's difficult
situation, in which he struggles with three challenges: staying ahead of his
pursuers, stealing prescription medication to dampen the uncontrollable flood
of random people's thoughts bombarding his brain and helping his buddy Joe, a
mentally ill non-psiot teen who accompanies him on his desperate flight from
evil.
A second sub-plot develops mid-issue, introducing two
additional characters into Peter's life. There's Kris, a childhood crush upon
whom the lonely Peter desperately uses his powers to falsely love him and
there's middle-aged Toyo Harada, the head of a vast Asian business corporation
and a fellow psiot. Without being a detail spoiler, Harda reaches out via his
powers to Peter from across the globe, educating both Peter and the reader
regarding the scope of their abilities and the possibilities of Harada both
helping Peter with his problems and partnering with him to do some good in the
world. The issue ends in a dramatic bridge to issue #2, as the bad guys
seemingly corner Peter and Joe in a cliffhanger confrontation.
Initially, I questioned whether the creative team
could offer a fresh and entertaining spin on the oft-presented, well-worn theme
of a teenager struggling to control telepathic powers. Happily, the crew
delivers that entertainment; writer Joshua Dysart weaves together several
plotthreads that provide the necessary freshness, with two
storylines particularly worthy of mention. The first is the mystery of psiot
Toyo Harada, who we learn about both in flashback and present-day scenes. My
guess is that he's a legitimate good guy and mentor to Peter, but there's an
aura of mystery about him that could take his character over to the dark side.
There's also the theme of ethics here, as Peter has immorally used his powers to
falsely make his crush Kris love him. In issue #1, Harda confronts Peter
regarding the sleaziness of this action and it should be interesting to see how
the comic book addresses this weighty ethical issue in future story
segments.
In sum, a positive thumbs-up review
recommendation is deserved of this new science fiction comic book, which
succeeds in presenting both a fresh plot and entertaining approach to the theme
of folks struggling to control and use their rare and special powers, not as
costumed heroes but rather in the context of the everyday world.
Planetoid #1
Publisher: Image Comics, Inc.
Ken Garing: Story & Art
Image Comics has released two issues so far of a new
comic book entitled "Planetoid." As with the Harbinger title reviewed above, I
reviewed issue #1 in order to get the best feel for the concept of the title.
The new series is the creation of Ken Garing, who apparently worked for years
creating this title as an independent project, then pitched it at a comic book
convention to Image Publishing and was accepted for publication. This is a
great story reaffirming that one should always follow their dreams and creative
aspirations, for you never know just how and when your efforts will succeed.
Planetoid is a traditonal hard science fiction outer
space adventure series. The plot centers on space voyager Silas, a space
military deserter who crashlands on a small planet (planetoid) after his attempt
at space piracy goes awry. The story begins cloaked in mystery, as Silas
explores the weird environment of vast technological debris and wreckage
littering the entire landscape of the small world. In the midst of some heavy
duty action-adventure, Silas is rescued from harm by Mendel, an elderly fellow
castaway who explains that the junk world is an abandoned industrial colony.
Mendel also reveals that there's no way to leave or communicate off of the
planetoid, due to its odd electromagnetic atmosphere, whose radiation interferes
with all such attempts. By the end of issue #1, Silas is determined to try to
reach other humans whom Mendel indicates live on the planetoid and to find a way
off of the small planet.
I'm always leery of comic book products that begin
with an unknown creator plucked out of the convention attendee ranks for a
rare chance at professional achievement (see my review of Captain Marvel #1 in
last week's review column). So its always a pleasure to come across the
unexpected effort that produces such a top notch product as Planetoid. Quite
simply, newcomer Ken Garing has produced a comic book with the skill of a
seasoned comic book industry pro. The story structure and characterization is
the equivalant of the better written science fiction magazine short stories.
Garing shows a strong skill in detailed storytelling, deftly utilizing narrative
and visual flashbacks to fill the reader in on backstory elements that are
important to the plot situation. The artwork is both beautiful and the perfect
visual style suited for this type of outer space sci-fi adventure telling.
This new comic book just brims over with storytelling
potential, ranging from hints of artificial intelligence lurking deep within the
depths of the planetoid's junkpiles to Silas's upcoming interaction with his
fellow castaways and his only friend Mendel. So whether you're a hard science
fiction fan or just looking for entertaining comic book storytelling (or you're
looking for a combination of both!), don't miss-out on the chance to be
entertained from the very beginning of this excellent new comic book adventure
series.
Dial H #4
Publisher: D.C. Comics
China Mieville: Writer
Mateus Santolouco: Art
DC Comics is up to issue #4 of its "Dial H For Hero"
reboot that's being published as part of the second year of the New 52
rebranding of their comics line. For the uninitiated, the series originated in
the Silver Age House of Mystery title. That version starred Robby Reed as a
teen who discovered a mysterious phone dial that transformed him into a
different superhero everytime he dialed the letters HERO. Robby is replaced in
the title reboot by an overweight and unemployed character named Nelson Jent.
The original series was popular for Reed transforming each time into a fresh
hero whose identity, costume and powers had to be created with each new monthly
issue. The reboot shortens the series title to simply "Dial H" and is written
by well-known British science fiction author China Mieville with art by Mateus
Santolouco.
Issue #4 is the latest installment of a multi-issue
story arc that has a very strong science fiction theme. The story initially
focuses on Squid, an alien unstuck in time who is adrift through various
timelines and dimensions until corralled into our timeframe by a supervillain.
To make a long story short, Squid is psychically tied to a weird being of
immense power. When our bad guy attempts to control this powerful being, Nelson
Jent steps-in with the assistance of a female character who also has her own
Dial H device. Without being a story spoiler, everyone invlolved in this
situation battles through various ups-and-downs, with the story segment ending
in a battle cliffhanger to be picked-up and continued in next month's issue
#5.
I'm giving this comic book a well-deserved mixed
review. On the negative side, the first half of the story segment is incredibly
muddled, to the point where a reader who hasn't read the previous title issues
has no idea what is going on. While China Mieville is an acclaimed science
fiction author, he's also known as a proponent of a new subgenre called "Weird
Science Fiction," and the abstractness of his unique narrative approach is
disastrous for the reader to figure-out what's going on here. On the plus side,
the story narrative clouds suddenly dissipate mid-issue, and for the second half
of the tale we have a somewhat understandable and interesting story sequence. I
particularly enjoyed Nelson Jent's ability to improvise and prevail in a tough
situation when denied access for a time to his superpower dial. Its clear that
given enough time and monthly issues, some of the storytelling in this title
could effectively explore the transformation of Nelson from his life of Everyman
failure to actually succeeding in his non-superpowered life.
In the end, the out-there writing style of China
Mieville just doesn't sync well with the concept of Dial H, as evidenced by the
disconnection of the first half of the tale with understandable comic book
storytelling. So I'd urge readers interested in judging this series for
themselves to gain some semblance of plot understanding by starting with issue
#1 of this series. And my review advice to DC Comics is two-fold: first, add a
brief narrative story-to-date summary to the start of each monthly issue and
secondly, ditch the high concept/attempt-to-be-edgy writing approach by
replacing China Mieville with a writer who can provide this series with the
much-needed comic book storytelling quality that the rich history of Dial H For
Hero, as well as its old and new fans, rightly deserve.
Resurrection Man #12
Publisher: D.C. Comics
Dan Abnett & Andy Lanning: Writers
Javier Pina: Artist
Jeromy Cox: Colors
Another science fiction-themed comic book within DC's
New 52 inventory is Resurrection Man. The series is a reboot of the
initial 1990's title run. It features Mitch Shelley, a South Carolina lawyer
who has nanotechnology called tektites injected into him by a mysterious group
known as "The Lab". The technology allows Mitch to repeatedly rise from the
dead with a new superpower with every experienced mortal incident. The current
series is scripted by original series creators Dan Abnett and Andy Lanning, with
art by Javier Pina and colors by Jeromy Cox.
Issue #12 is the latest installment of a multi-issue
story arc entitled "The Reborn Identity." At this point in the series, Mitch
has been kidnapped by The Lab and forced to undergo a brutal series of virtual
reality deaths to analyze the nature of his tektite-fueled power. We learn that
The Lab is filled with various employees who also are Tektite-infested but who
each manifest various afflictions caused by the nanotechnology. The plot shifts
mid-issue into high action, as a pair of employees sympathize with Mitch's
predicament and attempt to rescue and release him from captivity. Without being
a detail spoiler, the issue ends in a dramatic cliffhanger as the identity of
the mysterious leader of The Lab, who also initially created Mitch's condition,
is dramatically revealed.
This is a very intriguing science fiction comic book
concept presented in a very entertaining manner. I thought of the concept as a
spin-off from the Dial H plot idea reviewed above, albeit with the hero's
repeated deaths triggering the random superpower guises instead of the simpler
act of dialing a phone. The creative team's product is strong and effective,
with excellent artwork suitable to the thriller/action nature of the story
and gripping action plotting from the team that created this character back in
the 1990's. There are two particular surprise plot twists that are outstanding:
the presentation of Mitch's virtual reality plight, which is initially presented
as a real world scenario and unexpectedly revealed to be fictitious, and the
cliffhanger reveal of the chief villain behind all that is happening in the
Resurrection Man storyverse.
The ultimate complement to this issue is that its
quality made me, the first-time reader, want to backtrack and read previous
issues to enjoy the story progression leading-up to the details presented in
issue #12. So an obvious thumbs-up positive review recommendation is deserved
for all Good DC Readers to do the same, enjoy issue #12 and if you haven't
already done so, backtrack your way through the That's Entertainment inventory
to check-out the previous issues, as well as issues from the initial 1990's
title run.
Contest Winner Announcement!!!
Our latest contest challenged you to tell us what you
would purchase with our $10.00 prize gift certificate to That's Entertainment,
if you were chosen as our winner-sort of a contest about our contest! And our
winner is (drumroll, please)...Erin O'Connor, who tells us that she would use
the prize to purchase "those cool (model) insects" currently available at the
store. She's hoping that a butterfly is available for purchase. An interesting
choice, taking advantage of one of the many fine offerings at That's
Entertainment beyond the comic book inventory. Congratulations to Erin and hope
you buy that butterfly real soon!
New Contest Challenge Announcement!!!
The Bongo Congo Panel Of Contest Judges announce a
baseball contest for this week. As you know, our poor Red Sox are most likely
not going to make the postseason play-offs this year. As such, your new contest
challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday,
September 5 telling us which major league team you're rooting for to make the
playoffs and ultimately win the World Series. Also pitch to us why you feel
they deserve to be the big postseason winner this season. For instance, my
favorite non-Red Sox team for the postseason are the Pittsburgh Pirates. I'd
like to see them win it all because they're having a great year and they haven't
been champions since they won the 1979 World Series when they were led by Willie
Stargell, in the memorable "We Are Family" season. Please note that our first
prize $10.00 gift certificate to That's Entertainment is redeemable for regular
retail merchandise or in-store ongoing specials, only.
That's all for now, so have two great NFL preseason
watching and comic book reading weeks and see you again on Friday, September 7
Here In Bongo Congo!