Friday, October 19, 2012

Comic Reviews 10/19/12

Here In Bongo Congo

     Good King Leonardo has declared that its once again Women In Comic Books Week here in Bongo Congo.  So let's get right to it and see how our four selected femme fatale comic book titles fare in this week's review process:

 
Grimm Fairy Tales Presents Robyn Hood #1
Publisher: Zenescope Entertainment, Inc.
Pat Shand: Writer
Dan Glasl: Pencils
Tom Mullin & Jason Embury: Colors

     Zenescope Entertainment has just published issue #1 of a 5-issue Robyn Hood mini-series as part of its multi-titled Grimm Fairy Tales storyverse.  This series began publication in 2005 and is similar to the well-known Fables series published by DC's Vertigo Imprint, in that it presents stories based on well-known fairy tales albeit with a modern twist.  As an inside-the-front-cover narrative explains, the stories and characters from the main title and its spin-off series interconnect our modern-day society with four fictional realms: Oz, Wonderland, Neverland and Myst.  The new mini-series presents the adventures of a modern-day, teenaged female Robyn Hood.  The comic book is scripted by Pat Shand with pencils by Dan Glasl and colors by Tom Mullin and Jason Embury.

     Issue #1 presents an origin tale for our young teenaged Robyn Hood, consisting of two sub-plots that alternate between both location and past versus present.  Without being a detail spoiler, we learn that Robyn was born in the mystical realm of Myst; when threatened by evil forces as a baby, her protectors hid her in our modern-day American society.  Our second plotline initially presents her rough inner-city upbringing, then details her modern-day problems as a high school student. Ultimately, her conflicts with the high school son of a wealthy local businessman erupt into a bloody, lifethreatening assault on Robyn.  Falsely accused as the instigator and facing serious jailtime, Robyn is suddenly whisked back to the realm of Myst.  The issue ends on a dramatic bridge to next month's story segment, as our dazed and confused young heroine immediately faces danger in her new enchanted environment.

     This new series is an interesting addition to the wide-ranging comic book genre of fairy tale fiction recast in a modern-world setting.  I'm giving issue #1 a mixed review, definitely a positive and worthwhile read, but with some constructive criticism mixed-into the works.  On the plus side, the general concept is an entertaining blend of old and new story elements.  I love the idea of taking the traditional Robin Hood fictional character and updating it into a modern American female teenager, one who's had a really rough inner-city American upbringing, then unleashing that hardened character back into the fairy tale world.  Robyn is so hard-core street tough in her American experience that I almost feel sorry for the old school baddies that she'll be confronting in the realm of Myst.

     On the minus side, I feel that the midpoint of the tale drifted too far away from the main plot focus into an over-emphasis on blood and gore.  The story segment of the rich kid assaulting Robyn to within an inch of her life is just too long and too violent.  You don't have to be squeamish to react to it as ridiculously over-the-top and setting a really bad visual example for both youngster and teenaged comic book readers.  And while it may ultimately provide the background motivation for Robyn's attitude and actions in upcoming story segments, its also somewhat illogical and ill-fitting for some of the story details within issue #1's tale.

     At the end of the day, when the various review points detailed above are weighed together, the review scale deservedly tips toward the positive side.  So by all means, take the time to check-out this entertaining remix and reimagining of the traditional tale of Robin/Robyn Hood in a new storyverse setting.  You won't be disappointed with the action and events of issue #1 and I think you'll want to stick-around for mini-series issues 2 through 5 to see the story direction taken by this interesting fantasy genre comic book title.


Womanthology: Space #1
 Publisher: IDW Publishing
Various Writers & Artists

     IDW Publishing has just released issue #1 in a new science fiction series entitled Womanthology: Space.  Each monthly issue will feature four or five science fiction genre tales scripted and drawn by women, ranging from well-known creators to newcomers.  The series is a follow-up to a successful 300-page hardcover anthology from IDW Publishing entitled Heroic: A Womanthology.

     Issue #1 presents five tales.  "Waiting For Mr. Roboto" is a humorous story set in a "space diner" in which both alien and robotic waitresses interact with the spaceship-faring clientele.  "Dead Again" is written by science fiction movie director John Carpenter's wife Sandy King Carpenter and centers on an abandoned space station demolition effort that's haunted by a female ghost.  "Scaling Heaven" is set in the year 2040 and features a space race between America and China in which female astronauts prepare for a return to the moon.  "The Adventures Of Princess Plutonia" is a female-based spoof on the old Buck Rodgers galactic adventure series newspaper comic strip and "Space Girls" is a primitive art/comic strip format riff on Star Trek-style outer space adventuring.

     Wether its intentional or not, it seems to me that the stories are presented in descending order from strong to weak quality.  "Waiting For Mr. Roboto" is a funny and high quality blend of 1950's Happy Days-diner and outer space jokes and humor.  In "Dead Again," writer Sandy King Carpenter presents a tale straight-out of husband John Carpenter's storybook, presenting a story that's cinematic in visual style and full of Carpenter-style "in space no one can hear you scream" creepiness.  While I enjoyed the space race concept of "Scaling Heaven," the story is inexplicably half a tale, abruptly ending in mid-telling with no plot conclusion.  "The Adventures Of Princess Plutonia" is a cute female-centric homage to all things Buck Rodgers that's strong on brief action but weak on plot.  Finally, while "Space Girls" is a cute femalecentric Star Trek concept, its primitive scibbling artwork and comic strip style limit both its storytelling ability and entertainment value.

     I really like the idea of this type of woman-power comic book anthology storytelling.  The mix of seasoned veterans and newcomers offers a nice variety of creative team storytelling approaches and the variety of outer space fiction themes also provides a nice contrast of reading selections.  Most importantly, the very strong quality of the first two stories outweighs the limitations and lack of plot detail mixed-into tales three through five.  On a final review note, a back-of-the-book ad promotes next month's issue #2 as featuring an entirely fresh group of story creators, thus setting-up this series as an opportunity for regular readers to check-out a wide variety of the genre's female creative talent.  So a definite thumbs-up recommendation for readers to check-out this entertaining new anthology comic book from IDW Publishing.


Fairest #8
Publisher: DC Vertigo
Lauren Beukes: Writer
Inaki Miranda: Art
Eva De La Cruz: Colors

      I referenced in the Grimm Fairy Tales review above that the other popular flagship in the Fairy Tale fantasy comic book genre is the Fables storyverse, published by DC's Vertigo imprint.  As most readers know by now, the Fables series follows the adventures of the traditional European fables characters (Snow White, etc.) as refugees who've fled to our world from an evil takeover of their traditional kingdom.  Some characters live incognito in New York City while those who can't visually pass in society (the three little pigs, etc.) live on a Fables Farm in upstate New York.  One of the newer Fables spin-off titles is Fairest, which introduces the long-haired character Rapunzel into our modern society.  The series is currently written by well-known science fiction author Lauren Buekes with art by Inaki Miranda and colors by Eva De La Cruz.

     Issue #8 kicks-off a new multi-issue story arc entitled "The Hidden Kingdom."  Set in 2002 prior to events since unfolded in the main Fables storyline, the story segment interweaves two sub-plots.  In the first we're introduced to Rapunzel's modern New York lifestyle and basic living situation.  Residing in the Fables's New York luxury apartment complex, she lives a secluded life with her hairstylist friend Joel Crow, who needs to continuously style her famous blond hair which grows at a rate of four inches an hour (even faster when she's upset!).  Our second sub-plot introduces mystery and adventure; without being a detail spoiler, Rapunzel receives a magical clue indicating that her supposedly deceased children are alive and well among those Fables who live in Japan.  So its off to Japan for our duo, accompanied by well-known Fables character Jack Horner.  The issue climaxes with a very unusual mystical attack on the traveling trio that occurs in the heart of Tokyo, setting-up next month's story segment for further Fables action-adventure in Japan.

     I've been a big fan of the Fables comic book franchise from its very beginning, one reason being that I'm continually amazed how DC Vertigo manages to keep this long-running series so fresh and entertaining.  Fairest adds another impressive accomplishment to that lineage, for several reasons.  I love the idea of Rapunzel making her way in our modern world yet still trapped in her fairytale world dilemma;  due to her rapid hair growth problem, she's literally still stuck in her famous fantasy world tower, unable to move freely in our world.  The temporary solution that allows her to hit the road for a Japanese adventure is ingenious and fun.  Secondly, I enjoyed the mix of story elements in this tale.  Accomplished science fiction writer Lauren Beukes creates a wonderful mash-up of European and Japanese fantasy elements, all of which further mix with both modern-day and old fable story details, resulting in an absorbing and entertaining fresh Fables storyline.  Last but hardly least, a positive review shout-out is well-deserved to the art team for presenting this tale in a strong visual style.  I particularly liked a two-page, single scene mid-issue spread in which Rapunzel and Jack move through the well-known neon-lit evening crowds of Tokyo.

     If you're a devoted Fables fan, you're going to be happy with this latest addition to the wide inventory of Fables comic book titles and if you're a Fables newbie, issue #8 of Fairest is a great launching pad for entering the Fables storyverse waters and beginning to enjoy this renowned fantasy comic book franchise.  So get on down to That's Entertainment and start enjoying Fairest right now!


Catwoman #0
Publisher: D.C. Comics
Ann Nocenti: Writer
Adriana Melo: Penciler
Julio Ferreria: Inks

     Yet another entry into DC's "Before The New 52" inventory is Catwoman#0.  The comic book is scripted by Ann Nocenti with pencils by Adriana Melo and inks by Julio Ferreria.

     The storyline is entitled "Zip Me Up" and alternates various past and present-day scenes in presenting a reinterpretation of the traditional Selina Kyle/Catwoman persona.  In the flashback scenes, we learn of Selina's tough, inner-city homeless childhood.  In the present-day segements, Selina is a young rising administrative assistant working the city hall bureaucracy of Gotham's mayor.  Mixed-into this scenario are scenes from one year earlier, in which a mysterious benefactor rescues Selina from her street life and installs her into the City Hall staff structure.  Its pretty clear that this benefactor will make Selina pay a price for his supposed helpfulness and sure enough, in the latter half of the tale the benefactor turns baddie, tossing Selina off a rooftop and triggering her metamorphosis into badgirl Catwoman.  The issue ends on a dramatic note as a rampaging Catwoman discovers that her civilian identity has been mysteriously erased from all computer databases, setting-up a mystery to pursue in upcoming Catwoman installments.

     I had a mixed reaction to this comic book that ultimately weighed my review recommendation into the negative review column.  On the plus side, its always fun to find a reboot of Catwoman; DC's come-up with some high quality and entertaining reinterpretations of Selina Kyle/Catwoman over the years.  Maybe existing in the shadow of those efforts, this current rewrite fell flat.  The art is kinda creepy, with a steady succession of panels that present a manic/nutso look on Selina's face that weirded me out after awhile.  But the major flaw here is the panel progression.  The present-day and various flashback periods are mashed together in a jarring way that makes it very difficult to follow the story progression.  Given that the tale alternates between at least three previous timeperiods plus the present-day, the herky-jerky story lay-out just makes for a jumbled mess of a tale.  The result is a heavy dose of confusion topped by a very thin layer of enjoyment.

     So unfortunately, a negative review recommendation is deserved to skip this particular Catwoman comic book effort.  If you're a casual fan willing to take a purchase risk then give this comic a risk and test-read it, but for true blue Catwoman/Batman storyverse fans will be very disappointed.

Contest Winner Announcement!!!

     Our latest contest challenged you to complete the following sentence: "I like to visit That's Entertainment because..."  And our contest winner is (drumroll, please)...Keith Martin who submits the following answer:  "I like to visit That's Entertainment because the awesome goodness awaiting never ceases to amaze me."  An excellent submittal that emphasizes both the fun and the continual new surprises and enjoyment found at our favorite home-away-from-home pop culture emporium.  Congratulations to Keith who wins our first prize $10.00 gift certificate to (where else) That's Entertainment!

New Contest Announcement!!!

     Prior to last Sunday's frustrating New England Patriots loss to the Seattle Seahawks (arghh!), the sportscasters mentioned quite a bit that Seattle's hometown Stadium was one of only three away game stadiums that our quarterback Tom Brady has not played in during his illustrious career.  Your contest challenge is to e-mail us at Gordon_A@msn.com no later Wednesday, October 31 and correctly tell us what are now the last two NFL teams that Tom Brady has not played against in their home stadiums.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have another two great Major League Baseball play-off/World Series-watching and comic book reading weeks and see you again on Friday, November 2 Here In Bongo Congo!

Friday, October 5, 2012

Comic Review 10/5/12

Here In Bongo Congo

     Good King Leonardo has declared that its yet again Eclectic Week here in Bongo Congo, so let's see what our wide-ranging variety of new comic books are all about:

Thun'da #1
Publisher: Dynamite Entertainment
Robert Place Napton: Writer
Cliff Richards: Art
Esther Sanz: Colors

     Dynamite Entertainment has published the first two issues of a new science fiction-themed jungle adventure series entitled Thun'da.  This is a reboot of the classic Golden Age title created and drawn by Frank Frazetta.  The original series featured WWII pilot Roger Dunn, who was shot-down over Africa and crashlanded in a lost valley, where he had monthly adventures with the lost land's dinosaurs, ape-men and primitive human tribespeople.  The comic book was so popular that in 1952 Columbia Pictures brought it to the silver screen in a serial starring Buster Crabbe.  The new Thun'da comic book is scripted by Robert Place Napton with art by Cliff Richards and colors by Esther Sanz. Naturally, in order to get a good feel for the concept of this series I decided to review last month's premier issue #1.

     Issue #1 presents a 22-page reinterpretation of the classic origin tale of Thun'da, followed by a back-of-the-book reprint of the Golden Age origin tale.  The remade origin tale sets a slower, more measured pace than the Golden Age classic.  In the first half of the tale, we witness three consecutive events:  Roger Dunn's modern-day military helicoptor crash into the hidden valley, his partial amnesia resulting from the crash and his discovery that he's somehow landed himself in the "land that time forgot" which is full of dinosaurs.  The second half of the storyline progresses Dunn into survival mode, as he struggles to understand and utilize partially-recalled memories of his survival skills and gains a sabertoothed tiger cub as a sidekick.  The issue ends on a cliffhanger as Roger and his new cat-buddy are attacked by (what else?) a rampaging Tyrannosaurus Rex.

     The genius of this new comic book is the publisher's decision to mix old and new into one feature presentation.  Regarding the new, we have a reboot of the origin tale of this classic adventure series told at a more measured modern pace, with 21st century story structure, action-adventure details and a solid artistic style very suitable to jungle adventure comic book storytelling.  Writer Napton successfully leads us along the first tentative steps of Roger Dunn transforming from 21st century chopper pilot into eventually becoming the prehistoric jungle king Thun'da.  By the end of the issue #1 story segment, he's still American military pilot Roger Dunn, but we can see the strength of character in him that will eventually help him transform into Thun'da, king of the jungle.

     As for the old element, the second feature story is a Golden Age delight, as writer Gardner Fox crams about three stories worth of plot progression into one frantic tale in which Dunn makes the entire transformation in one blurring 10-page story feature.  While it feels kind of jarring to read this overly jam-packed adventure, Frank Franzetta's breathtaking artwork and the entertaining particulars of Fox's classic pulp adventure plot make it the perfect accompaniment to the new re-telling.  In an oddly satisfying way, I felt as if I was reading an illustrated Wikipedia summary of the Thun'da origin adventure as a side reference to the new modern re-telling that was unspooling in the front of this comic book at a more measured pace.

     Most successful jungle adventure comics of the past few years have been re-tellings of familiar Golden Age jungle comic book characters (i.e., Sheena and Jungle Girl).  This strategy is again paying-off with this latest return of a well-known Golden Age jungle comic book character.  So a definite thumbs-up positive review recommendation to enjoy this new comic book title, which provides the double-treat of a solid new version of the origin of Thun'da combined with the reprint of a gem of a Golden Age origin tale from the classic Golden Age creative team of Gardner Fox and Frank Frazetta.


Fashion Beast #1
Publisher: Avatar Press, Inc.
Alan Moore: Writer
Facundo Percio: Art

     Avatar Press has published a new comic book series entitled Fashion Beast.  Marketing information promotes it as a "sequential adaptation," whatever that means, by British comic book writer Antony Johnson of a script by Alan Moore based on a story by Alan Moore and the late Malcolm McClaren.  McClaren was a well-known figure on the British arts scene, involved in music, film and fashion.  He's also known as the former manager of the music groups The Sex Pistols and The New York Dolls.  Fashion Beast is based on a movie concept of the same name that Moore and McClaren unsuccessfully tried to get produced back in the 1980's.  The art in this series is provided by Facundo Percio.

     Issue #1 presents an odd, fantasy version of life in London.  The reader is introduced to a series of unnamed characters whose lives revolve around The Celestine, a gritty London nightclub that seems more like a working industrial factory than a club.  We briefly meet a shadowy patron named Le Patron as well as a pair of creepy elderly women who run the place.  The bulk of issue #1 follows two plothreads.  In one, we follow a lengthy, panel-by-panel sequence of a bunch of local residents as they primp and dress for attending the club.  In the second sub-plot, we meet the transvestite club receptionist who also takes the club stage in a lengthy scene in which she vogue dances.  The issue ends with the receptionist having a weird altercation with an street person who tried to crash the club.

     This may be the most disjointed piece of fiction that I've ever read in any format, comic book or otherwise.  There's an interesting story seed buried somewhere in this unformed concept, revolving around both the gritty world of the 1970's punk rock and the glam rock scene that Michael McClaron personally knew very well.  But it never has the chance to flourish in the oddly disjointed presentation.  There's just too much meaningless primping here, with page-upon-page of folks getting dressed, admiring themselves and emptily prancing about the story panels.  In the end, what we're served is a series of visuals of a story idea in which no one made the effort to structure a real plot with actual story events proceeding forward.  Its appropriate that the big dance scene presents the anonymous receptionist voguing, an 80's dance style promoted by Madonna in a popular video in which the dancer strikes a series of poses.  That's all this comic book is, a series of meaningless visual poses with no accompanying story presentation.

    I can't wrap-up this review without also commenting on the weirdness of the writing credits.  I can only assume that the "sequential adaptation" credit for Antony Johnson means that British writer Johnson, known for his post-apocalyptic comic series Wasteland, was roped-into the task of dusting-off Moore and McClaren's 1980's movie idea and blew the assignment.  So I'll sum-up with two negative review recommendations.  First, a definite thumbs-down to avoid spending your hard-earned cash on this train-wreck of a comic book that presents unformed visual panels without a real story structure.  And secondly, its time to take a more cautionary approach to any new comic title that has Alan Moore's name attached to it.  While Moore will be forever be deservedly acclaimed as the co-creator of the classic Watchman series, I think we've entered "Stan Lee territory," with Mr. Moore, in which a lot of stuff with his name on it is a promotional affiliation or a dusting-off of a weak and/or faded idea with the intent of generating sales based upon the author's reputation for other and better comic book projects.


World's Finest #0
Publisher: D.C. Comics
Paul Levitz: Writer
Kevin Maguire & Wes Craig: Art
Rosemary Cheetham: Colors

     Included among the many titles in DC's new "Before The New 52" event series is World's Finest #0.  This latest re-boot of the iconic World's Finest title is up to its regular monthly issue #4; the multi-issue storyline pairs alternate Earth 2 heroes Supergirl/Kara Zor-El and the female Robin/Helena Wayne.  Now stranded in our Earth 1 in follow-up to the Earth 2 war with Darkseid, the pair battle all things bad wearing their new respective costumed identities of Power Girl and Huntress.  The issue #0 story is scripted by writer Paul Levitz with art by Kevin Maguire and Wes Craig, along with colors by Rosemary Cheetham.

     The issue #0 stand-alone tale is aptly entitled "Beginnings" and is set several years prior to the events of the ongoing monthly title.  While the central plotline portrays the first meeting of our duo in younger days, there are two interweaving sub-plots which fill-in the background bios of both characters.  In one bio-line, we learn that Robin/Helena is the daughter of Earth 2's Batman and Catwoman and we learn of the close relationship dynamics among the three family members.  In a parallel sub-plot we learn of the family/mentoring relationship of the Earth 2 Superman and his young cousin Supergirl.  Without spoiling any plot details, these background elements weave into the main storyline, which unfolds an early attack on Gotham by Darkseid's forces, resulting in Catwoman's death, the first public appearance of the heretofore reclusive Supergirl and the resultant initial bonding of Supergirl and Robin as close friends and future superheroing partners.

     I've been very impressed by the quality of the storyverse unfolding in the latest World's Finest reissuance and the creative team only adds in several ways  to that strong effort with this issue #0 prequel.  Writer Paul Levitz is in the midst of developing one of DC's finest-ever alternate world realities for DC's mainstream heroes, taking bold leaps of fictional faith that include killing-off the big three of Batman/Superman/Wonder Woman and providing fresh origin tales and interpretations for so many other A-list DC heroes.  The issue #0 flashback story enhances the already-established strong and effective personality details of both Helena and Kara.  The strengths of their respective civilian personalities carry this series moreso than their costumed personas, to the point where it doesn't really matter whether the girls are in their Earth 1 or Earth 2 hero personas.  Either way, they both work well together and support each other throughout their shared experiences between the two alternate Earth realities.

     An additional tip-of-the-review-hat is due to the creative team for the wonderful artwork.  And a final positive shout-out is deserved for the fresh and interesting interweaving of the Darkseid/Apokolips storyline with the mainstream DC superhero universe.  Since the late Jack Kirby created the Fourth World storyverse back in the 1970's, so many of the subsequent portrayals of that side of the DC line-up have felt flat and uninteresting.  Its a pleasure to witness Levitz and team finally breathing some solid storytelling life into the Fourth World elements on an equal par of quality entertainment with the early Jack Kirby presentations.

     So in sum, a very positive review recommendation is well-deserved for the "Before The New 52" issue #0 of World's Finest for a nicely long list of reasons, including its entertaining one-shot script quality, its contribution to the ongoing multi-issue story unfolding in this title and for the many beautifully-crafted alternate bio details and story elements that make this current Earth 1/Earth 2 storyline one of the most entertaining tales currently being published in the DC universe.


Wolverine and The X-Men #17
Publisher: Marvel Comics
Jason Aaron: Writer
Michael Allred: Art
Laura Allred: Colors

     Marvel Comics is up to issue #17 of its Wolverine & The X-Men title.  The premise of this series is that Wolverine and a handful of other X-Men have moved back to their old stomping grounds in Westchester, New York and founded a new academy for gifted teen mutants called the Jean Grey School For Higher Learning.  Wolverine himself is the school headmaster while Kitty Pryde shares administrative duties as the headmistress.  The current issue is scripted by Jason Aaron with art by Michael Allred and colors by Laura Allred.

     The issue #17 one-shot story is entitled "Wolverine's Secret Weapon."  The tale is a flat-out comedy that stars Doop, the weird green blobbed character that Mike Allred created several years ago with writer Peter Milligan.  For the uninitiated, Doop has many goofy abilities along with superstrength and superpowers, and speaks an indecipherable language.  Picture a green-blobbed alien Homer Simpson-type and you're in the Doop ballpark.  In this plotline, Wolverine has recruited Doop as a special security staffer for the school.  Two subplots alternate throughout the issue.  In the first, we're witness to all of Doop's gross and funny antics, resulting in both faculty and students constantly questioning Doop's worth to Wolverine.  Our second sub-plot answers the question multiple times, as behind the scenes Doop constantly foils threats to the school, ranging from the merely absurb to the completely nutty.  By issue's end, Doop receives a well-earned "keep up the good work" compliment from headmaster Wolverine.

      This is both the funniest comic book that I've read in a very long while and the most successful Mad Magazine-style comic parody that I've come across since DC's excellent Ambush Bug mini-series of a few years ago.  While both the single jokes and multi-panel wacky situations are fresh and over-the-top funny, the creative team never drifts away from the main goal here of using humor to prove the touching point that our green blob goofball friend is a true and worthy member of the Jean Grey School family.  Part of the joke is that he's likely the most important member of the group given his expertise in school security issues, yet ironically only he and Wolverine share that knowledge.  A review kudo is also directed to Michael and Laura Allred's particular artistic style; their format of oddly stiff, almost mannequin-like figures worked well in the I, Zombie comic title and is also weirdly perfect for the bizarreness and humor of this issue.

     Its clear from next month's issue #18 promo in the back of this book that this was a one-shot humor issue with the Allreds as guest artists.  That makes it even all the more important for readers grab onto this issue while its still available to enjoy one of the funniest comic books that you'll read all year!

Contest Winner Announcement!!!

     Our latest contest challenged you to identify who was the first character in the very first of the original Star Wars movies to utter a speaking line in the film.  And our contest winner selected via a roll of the dice from among several correct entries is (drumroll, please)...Mike Dooley, who correctly identified everybody's favorite Sheldon Cooper-like robot C3P0 as the first speaker in the Star Wars movie series.  Congratulations to Mike who wins our first prize $10.00 gift certificate to That's Entertainment!

New Contest Challenge Announcement!!!

     For our latest Bongo Congo contest challenge, your assignment is to e-mail us no later than Wednesday, October 17 at Gordon_A@msn.com with your completion of the following sentence: "I like to visit That's Entertainment because...(fill-in the rest of the sentence here)."  That's right, tell us why you like to visit our favorite Pop Culture Emporium home-away-from home, That's Entertainment!  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great Major League Baseball (MBL) play-off watching and comic book reading weeks and see you again on Friday, October 19 Here In Bongo Congo!