Friday, May 25, 2012

Comic Reviews 5/25/12


Here In Bongo Congo

     Good King Leonardo has noticed that there are lots of interesting-looking premier new comic titles on the That's Entertainment new issues shelves right now, so he's decreed that we review four of them this week.  So let's get going and see what these comic books are all about:
 

Mind The Gap #1
Publisher: Image Comics, Inc.
Jim McCann: Creator/Writer
Rodin Esquejo: Art

     First out of the gate this week among our non-superhero-themed comics is a new comic from Image Comics, Inc. entitled Mind The Gap.  The new series is the creation of writer Jim McCann with art by Rodin Esquejo.

     The introductory issue presents a double-sized 44-page story segment that alternates between two sub-plots.  The initial plotthread is a thriller mystery surrounding a whodunit violent assault on twenty-something New York theatre actress Elle, who is severely injured in a subway platform assault and brought in a coma to St. Francis Hospital.  As Elle's circle of friends and family gather at the hospital, various conflicts and bitter feelings among the gatherers are hinted at.  A larger conspriacy is also afoot, as we learn that the assault was part of a larger, to-date unnamed conspiracy.  Its also clear that one of the people in Elle's life is most likely behind the assault.  The second plotthread is more fantasy-oriented, as we track Elle through an out-of-body experience as she monitors the situation, floating around the hospital and interacting with both a supposed limbo guide named Bobby and some other out-of-body folks at the hospital.  The issue ends in an unexpected plot twist as Elle accidentally pops-into another comatose patient's body and begins to wake-up.

     While the basic plot idea here isn't bad, the overall story presentation is such a trainwreck that this comic title deserves a fast and furious thumbs-down negative review recommendation, for several reasons.  First-up is the poor quality story progression; panels and pages are very disjointed and lacking in logical story flow, to the point where we can't even sort-out who is phoning who in the first half of the tale as Elle's various contacts learn of her accident.  Our second glaring flaw is the cheesiness of the dialogue, as overly self-important characters make over-the-top dramatic statements that are cringe-worthy with every new pronouncement.  Third-up in awfulness is the presentation of Elle's out-of-body experience.  Since the out-of-body afterlife concept has been done to death (no pun intended) for years in film and fiction, the use of it here has to be presented in some fresh and creative manner in order to be entertaining.  Writer McKenna stumbles in the opposite direction here, giving us a tired set of "am I really dead?" cliches.  McCann also can't make-up his mind to develop Elle's experience as either a real post-life step or a figment of her injured mind, as such combining the possibility of either option into a puddle of confused mess.  Our fourth and most failed element is McCann's weak attempt to interweave song lyrics into the tale, choosing incredibly stale and unfitting songs and lyrics to the storyline.

     By issue's end, I couldn't help but visualize McCann as an older, baby-boom aged writer trying to be "hip" by blending a bunch of 1970's era story ideas into a modern-day comic book publication.  He lost my support by the issue's midpoint, when he uses one character to deliver a pretentious pitch how the old Pink Floyd song "Money" is the most unique and complex song of all time.  And as a final element of egotistical self-delusion, there's a self-congratulatory essay at the back of the book in which McCann dissects the "awesome" and "so many incredible moments" of his crappy tale as if he's just written a classic piece of American literature. 

     Its up to somebody else to deliver the dose of therapy that McCann needs to wake-up from his self-grandeur and accept this comic book for the failed piece of junk that it really is.  My role in this mess is to warn off all good readers from wasting money on this wreck and instead read one of the many decent-to-excellent comics currently available on the new issues shelves at That's Entertainment.  So I'll end this review by adding a question mark to the end of its title and providing an answer:  Mind The Gap?  Yes...yes I do very much and I'm pretty sure that you will, too.


Takio #1
Publisher: Marvel ICON Imprint
 Brian Michael Bendis: Writer
Michael Avon Oeming: Art
Nick Filardi: Colors

     Marvel's ICON Imprint has just released issue #1 in a new Takio comic book title.  The ICON Imprint allows Marvel to enter into publishing agreements with creator-owned comic book titles.  Takio is the creation of veteran collaborators Brian Michael Bendis and Michael Avon Oeming, well-known for their work on the popular Powers comic book series, along with colorist Nick Filardi. The current Takio title apparently is being published in follow-up to a graphic novel production from last year.  The series centers on teen girl Takio and her younger sister Olivia, members of a multi-racial adoptive family.  When an accident at a friend's house gives the girls superpowers, they become the only two superheroes in the entire world, while their friend Kelly Sue becomes a supervillain.  As an inside-the-front-cover blurb states, "now the sisters have to get along, save the world and get home by six...or they are so grounded!"

     The 28-page issue #1 story is divided into three segments.  Act One is a semi-humorous scene that features the girls using their telekinetic powers to foil a robbery at a local donut shop.  It's clear that as young superhero wannabe's they have a long way to go in mastering their powers, as well as honing their battle skills.  Act Two features our heroines addressing the secret identity issue, as the young Olivia is barely reined-in by teen sister Takai from revealing their powers on the local school playground.  Takai also focuses on putting the school rumormill to rest regarding the local sighting of our dynamic duo at the donut shop robbery scene.  And Act Three shifts the story focus over onto Kelly Sue; while Kelly Sue seems negative and ambivalent about the superpower situation, her scientist dad works hard to gain an understanding of how he accidentally empowered the three kids.  The issue ends in a dramatic bridge to issue #2, as Kelly Sue's dad, aided by U.S. government operatives, seeks to create a Captain America-style supersoldier using a serum extracted from a Kelly Sue blood sample.

     I got a kick out of this comic book, for a few reasons.  First, its really fun to read a quality comic book concept from Bendis and Oeming that's lighter in tone and attitude than most of their previous outings; granted, these two guys are at the pinnacle of comic book industry quality and success, but most of their story tellings have a very sharp, dark and adult-themed atmosphere.  While it usually results in a quality comic book, its refreshing and just plain interesting to see these guys stretch their creative envelope and try their hand at a lighter storytelling approach.  Secondly, the story concept is intriguing by taking the approach that this is a non-superhero, real-world version of reality.  As such, our heroes really are superpowered in a world in which the other heroes are figments of fanboy imaginations.  Third, I'm intrigued by the characterization of Takai's friend Kelly Sue.  While she's initially referred to as going the villain route with her new powers, at least in issue #1 she's just a kid who's ticked-off about the whole situation, sitting on the sidelines wishing none of it ever happened.  At this stage of the new series, she's actually the most sympathetic of the story characters.  It should be interesting to see if and how the creative team address Kelly Sue's ambivalence toward her powers and her two friends.

     My only constructive criticism of Takai is the marketing pitch repeated throughout this issue that this is a new comic book series created "for readers of all ages."  Its an overblown and basically wrong conclusion.  This is clearly a title written at a level best enjoyed by readers up to the age of 18.  I can't believe that any post-18 aged reader with a normal sense of reading maturity would become a sincere regular fan of reading Takai.  I think it would be better to market it honestly, rather than try to lasso adult fans of the creative team into adding it to their reading pile.  But I could see parents reading the comic along with their children as a fun family experience.  So for fans in kid, teen and parent-child co-reading categories, here's a well-deserved, positive review recommendation to enjoy all of the good fun that's packed-into this new kid superhero-themed comic book title!

Trio #1
Publisher: IDW Publishing
John Byrne: Creator, Writer and Artist
Ronda Pattison: Colors

      IDW Publishing has just kicked-off a new superhero team comic book entitled "Trio."  The series is the creation of veteran A-list writer/artist John Byrne, with colors by Ronda Pattison.  Byrne continues his interesting pattern of offering new titles through IDW that resemble well-known, established comic book creations.  So in follow-up to "Next Men," his series with similarities to X-Men, Trio emulates the universe structure of The Fantastic Four.

     The issue #1 storyline serves the dual purpose of introducing the characters and premiering the initial story segment of a multi-issue story arc. As we're introduced to our threesome of superheroes, the character similarities to the FF are strong and obvious.  There's the Ben Grimm/Thing knock-off named "One," the cocky Johnny Storm-like "Two" and "Three," a Sue Storm female team member who has Mr. Fantastic's stretch power.  The tale kicks-off with the team foiling a mid-town Manhattan bank heist.  When "Three" is gravely injured, its up to the Thing-like "One" to stay at the scene to search for innocent victoms and fend-off the rabid media, while "Two" whisks the injured teammate back to their secret lab/headquarters for medical attention.  The story setting shifts in mid-issue, as we witness the rise of a Submariner-like sea threat in mid-ocean. In the wrap-up pages of issue #1, we learn the secret identity of "One," while the Namor-like sea baddie and his ocean hordes arrive dockside to attack The Big Apple in next month's issue #2.

     I thoroughly enjoyed reading this new title, for several reasons.  First, iconic veteran creator John Byrne does a dead-on job of emulating the Fantastic Four while adding fresh identity ingredients that prevent this title from becoming a cheap knock-off of its predecessor.  Sure we have another Thing, but he transforms at-will between human and behemoth, and his revealed secret identity is fresh and creative.  The Johnny Storm-like dude has youthful brashness and wit, but presents as an Edward Scissorhands-like knife-handed fighter instead of a firepowered hero, while the injured Three is a nice hybrid of Sue Storm and Reed Richards.  Secondly, there's an air of mystery here, with intriguing hints that the threesome are part of a wider organization that includes at least three additional players yet to be introduced.  Third, a shout-out is due to the writer side of Byrne's creative persona for his narrative style; avoiding the pretension and over-complexity too often seen in today's storytelling, Byrme gives-us a simple yet engrossing story narrative that pulls the reader into this finely-crafted new hero team's story universe.

     A fourth and final positive kudo goes to an element that I rarely-to-never comment on in these reviews, and that's the attitude of the writer.  Byrne is subtly tongue-in-cheek in this new title effort, in a way that only enhances the fun and success of Trio.  He's not laboring here to create a serious, stand-alone knock-off of the FF, but rather just having a lot of fun duplicating their concept in a light and entertaining manner.  The strategy is most evident in a wonderful Fred Hembeck-authored comic strip panel in the back of the issue, in which Hembeck confesses on Byrnes behalf that the X-Men/Next-Men and the Fantastic Four/Trio similarities are deliberate over-the-top knock-off efforts.  The end result is a respectful and enjoyable homage to the FF that's good enough to stand on its own as a fun comic book read.

     So whether you're a fan of the Fantastic Four or interested in reading about a new superhero team that respectfully stands atop the reputation of the iconic FF, you should be satisfied and entertained by this quality new superhero team title from the pen of John Byrne.


Mystery In Space #1
Publisher: D.C. Vertigo
Various Writers & Artists

     DC has just published a one-shot comic book issue through its Vertigo imprint entitled Mystery In Space.  The comic builds on the heritage of the Mystery In Space monthly title published by DC back in the Silver Age, which offered wonderful stand-alone outer space or alien-oriented science fiction tales.  By publishing through its Vertigo imprint, per a warning on the front cover, this one-shot issue offers several stories that include adult reader/mature reader story themes.  The issue is an oversize comic book packed with nine stories and priced at $7.99.  All nine stories have outer space and/or alien-human interaction themes and are the creation of a wide range of writers and artists. 

     For the sake of review space, I'll only highlight a few stories.  "Transmission" is an eight-page tale centering on an Earth expedition to an interstellar colony to contain a supposedly lethal virus.  As the story progresses, its revealed that both the expedition and all of humankind are controlled by human-created artificial intelligence run amok and the supposed virus is actually human ingenuity and desire for freedom.  How the crew and colonists deal with their overlord computer dictator as well as the outcome of their rebellion is not for me to spoil but rather for you to read and enjoy.  "Asleep To See You" is a brief and emotional romance, focusing on the heartbreak of two female lovers, as one chooses to travel the stars at the speed of light and one stays Earthbound, with the obvious consequences of one aging Earthbound while her partner stays youthful.  "Here Nor There" is an oddball tale of a husband and wife pair of oceanographers living in an undersea lab, whose dissolving marriage descends into venom and nastiness when one discovers an alien lifeform living in a submerged meteorite.

     DC Comics periodically publishes one-shot science fiction Mystery In Space collections, several which I've read and at least one of which I recommended in a previous positive review.  While there's nothing glaringly negative about this issue, there's also nothing top-notch in this issue either, so I'm giving this issue a mixed, fair-to-middling review recommendation.  On the plus side, we're treated to a wonderfully visual front cover of a steampunk sci-fi angel mechanically ploting the course of the cosmos.  In addition, the above-mentioned story "Transmission" is a very strong and entertaining tale with excellent visuals, a sense of mystery/tenseness and a satisfying conclusion.  Unfortunately, if you're a regular reader of science fiction, you'll find the additional eight tales ranging in quality from two godawful plot failures to a handful of stories that are just not well-presented or interesting.  The above-mentioned "Asleep To See You" is repetitive of so many sci-fi short stories published over the years on the same theme that it almost seems that it plagiarizes its predecessors.

     For the reader who's a newcomer to reading science fiction stories, either in print or graphic format, the compilation collection ain't great but is of average entertainment quality, and as such for that segment of the reading public I'd give the issue a moderate thumbs-up.  But for those readers who aren't rookie science fiction fan readers, the high quality of the story "Transmission" doesn't balance-out with the formulaic plots and carbon copy endings of the eight additional tales.  So bottom-line: newbie sci-fi readers might want to check-out this latest Mystery In Space story anthology, while veteran or faithful sci-fi genre readers would do well to skip this issue and drop an e-mail to Vertigo asking them to pour more creative juice into the mix of their next one-shot Mystery In Space science fiction story collection.  As a final review comment, both rookie and veteran sci-fi fans alike should peruse the That's Entertainment inventory for either Silver Age back issues or reprint compilations of the original Mystery In Space title, which still can't be beat for entertaining and high quality comic book sci-fi storytelling.

Contest Winner Announcement!!!

     Our latest contest was a creative math trivia challenge, asking you to answer the following: after the original group of 24 rabbits were released into the wild in Australia in 1859, how many Australian rabbit descendants did they multiply into within 6 years, by 1865.  And our contest winner is (drumroll, please)...Kevin Browne,  who correctly answered that within six years, the two dozen rabbits grew to an estimated population of two million...yes, that's right, TWO MILLION (!!!)...bunnies on the Australian continent.  We kid you not, that's the true answer!!!  Congratulations to Kevin for winning our first prize $10.00 gift certificate That's Entertainment, and we beg all good readers not to release any multiplying rabbits around these parts!

New Contest Announcement!!!

     Its the beginning of the annual summer blockbuster season, so the Bongo Congo panel of contest judges announce our 2nd Annual Most Anticipated Summer Blockbuster Movie Contest!  Same as last year, your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, June 6 with your entry for which upcoming summer blockbuster movie you are most excited about and why you think it will be a summertime mega-hit.  Last summer's winning entry was from Mike Dooley with his pitch for the Sci-Fi Western film "Cowboys And Aliens."  So let's see what interesting cinematic gems you fanboys and fangirls suggest we keep an eye-out for at this summer's movie theatres!  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great early summertime comic book reading weeks and see you again on June 8 Here In Bongo Congo!

Sunday, May 13, 2012

Comic Reviews 5/13/12



     Good King Leonardo has decreed that we select a fun mix of new comics to review this week, including the return of an old classic hero and the review of our honorary 500th review comic.  So let's get right to it and see what these latest titles are all about:

 
Popeye #1
Publisher: IDW Publishing
Roger Langridge: Writer
Bruce Ozella: Art
Luke McDonnell: Colors

     IDW Publishing has just released issue #1 of a new Popeye The Sailor Man comic book title.  Hopefully, there isn't a fanboy or fangirl of any age who needs an introduction to this iconic American cartoon character, created in 1929 by legendary cartoonist E.C. Segar within his "Thimble Theatre" newspaper comic strip that went on to huge fame as a baby boom-era television cartoon show.  Popeye is joined in this new title by his familiar cast of friends and characters including girlfriend Olive Oyl, moocher friend J. Wellington Wimpy, enemies Bluto and The Sea Hag and of course, the dog-like magical pet creature Eugene The Jeep.  The new series is scripted by well-known comics creator Roger Langridge with art by Bruce Ozella and colors by Luke McDonnell.

     Issue #1 presents a single, 22-page story entitled "The Land Of Jeeps!"  Our story begins with Olive's brother, Castor Oyl, hatching a get-rich-quick scheme for the gang to journey to a mysterious island to find a female jeep for Eugene to have a litter with, upon which everyone would get rich selling rare pups to wannabe owners.  The story then progresses in three acts.  Act One presents the wacky boat trip to the island, including a nutty confrontation with rival Bluto along with the slapstick antics of Popeye's food-obsessed best buddy Wimpy.  In Act Two, the gang arrives on the mysterious island, initially confronting a mezmerising muse after which Popeye's other nemesis, The Sea Hag, arrives to meddle in the mission.  Without being a detail spoiler, fun stuff happens when the group finally finds an island-resident of the Jeep persuasion.  Our final Act Three unfolds as a humorous trip home, upon which Popeye is reunited with his baby boy Swee'Pea!

     Whether you're a baby boom-era Popeye fan like myself or a newcomer to all-things-Popeye, your heart can't help but warm to this wonderful return of one of the original American cartoon characters.  Roger Langridge has essentially written a love letter to a comic strip universe which obviously holds a special emotional place in his own heart.  Langridge makes it look easy, but he clearly put a lot of thought and effort into creating an entertaining story that succeeds in so many ways.  First, he blends all of the basic cast of characters and Popeye universe elements into the one issue-length tale, with the one absence of the well-known element of Popeye gaining superhero-strength from gulping-down an entire can of spinach.  Secondly, we have a plot with dialogue, action-adventure and plotting that's modern enough for current-day readers to both relate to and be entertained by these historic cartoon characters. 

     And third, Langridge has the sense to underlie his storytelling with a universal message about goodheartedness and decency.  At every plot-turn, Popeye shines through by taking the high road and demonstrating to everyone involved the importance of kindness, honesty and being just plain decent to humans and innocent creatures alike.  That's a message that's too often drowned-out in our jaded, high tech-obsessed 21st century popular culture.  While Popeye's always been an A-list American pop culture product, the quality of this new comic book presentation elevates the issue #1 story into the same top-of-the-peak category of story quality occupied by many of creator Carl Barks's iconic Donald Duck stories.

     I would love to go on-and-on expounding on the wonder of the new Popeye comic book.  But I'm wasting valuable time that I'd rather spend re-reading this comic book.  So I'll summarize by repeating that "w" word: This comic book is a wonder, plain and simple, and we all owe IDW Publishing and the creative team a round of thanks for treating us to this pitch-perfect return of Popeye and friends to the modern-day comic book-reading world.


Fables #115
Publisher: D.C. Vertigo
Bill Willingham: Writer/Creator
Mark Buckingham: Pencils
Steve Leialoha: Inks
Lee Loughridge: Colors

      As we mentioned in our last column, reader Christian Mock won our contest for the honorary 500th Bongo Congo comic book review with his nomination of Fables for the review.  The DC Vertigo title is the creation of writer Bill Willingham and has been well-known for years now throughout comic book fandom for its concept of the universe of traditional European fable characters (Snow White, etc.), known as "Fables," fleeing from oppression is their fairytale land and resettling in the New York area, partly in the open and partly in secret.  The very popular title is up to issue #115 this month, with the current multi-issue story arc written by Bill Willingham with pencils by Mark Buckingham, inks by Steve Leialoha and colors by Lee Loughridge.

     This month's story segment is entitled "Teddy Bear: In Which We Arrive In A Strange And Magical Land," and is part two of a multi-issue story arc entitled "Cubs In Toyland."  The story alternates between two separate plotthreads.  The lengthier subplot accurately reflects the story title: one of the Fabled children named Therese is wooed away from home by her talking toyboat and brought to an island-of-misfit-toys fantasy realm, where she's told by the battered toy residents that she's to serve as their long-awaited queen.  A second plotthread presents a New York City-based crime drama involving the Mayor of Fabletown, the Fables police force and Mrs. Spratt of the "Jack Spratt" children's rhyme tracking down a fable villain who had previously kidnapped Mrs. Spratt.  Issue #115 ends in a bridge to next month's issue with Theresa's mother having discovered the toyland kidnapping and preparing to rescue her daughter.

     Fables has received numerous awards for quality and has a large and loyal fanbase, both of which have helped the title achieve the very rare distinction in today's comic publishing world of reaching its 115th issue.  Its clear from reading this issue that Bill Willingham and crew continue to maintain the years-long high quality of fantasy entertainment that we've all come to expect and enjoy from this title.  The "Babes In Toyland" plot concept is a nicely-presented, fresh story idea that avoids a rehashing of the traditional tales and story concepts of the well-known Fables characters.  There's an entertaining balance of story-type here, with the action-adventure of the main subplot balanced with the "Spratt kidnapping" plotline which unfolds in the style of the many popular CSI-style crime television shows.  The overall result is a fantasy comic book that succeeds in entertaining us by continuing to present familiar fantasy characters in new and interesting real-world situations.

     Just two minor constructive criticism comments.  First, this story segment doesn't clearly identify the identities of many of the main characters who were most likely named in last month's story segment.  As such, I have no idea which Fable character Therese's mother is, although from the looks of her I assume she's Snow White.  Nor do we know the backstory/identity of Therese herself and her three siblings, who refer to each other as wolf cubs.  That hint led me to assume that their father is The Big Bad Wolf of fable fame.  Secondly, there's a second story in this issue that presents a three-page segment of an ongoing tale set in the Wizard Of Oz storyverse.  While interesting, its just too brief a snippet to leave the reader satisfied and needs at least three additional pages to lose the feel that we're treated to only half of a standard comic book story.

     But those two points aside, at the ripe advanced age of issue #115, Fables still continues to deliver A-list artwork and storytelling at the wonderful level of entertainment that made it a smash hit from its very beginnings.  So thanks to Christian Mock for his review nomination and if you haven't been reading Fables lately, head on down to That's Entertainment and get onboard with the latest new issues and/or the many back issues and graphic compilation reprints of previous Fables story arcs!


Daredevil #12
Publisher: Marvel Comics
Mark Waid: Writer
Chris Samnee: Art
Javier Rodriguez: Colors

     The latest of many Daredevil comic book titles over the years is up to issue #12 this month.  As all fanboys and fangirls know, Daredevil by day is blind New York lawyer Matt Murdock, while at night he patrols the city as the costumed hero.  The radioactive accident that left him blind also gave him a superpowered version of a bat's echolocation, thereby empowering him with a superaccurate different form of vision, combined with highlighted senses of hearing and smell.  In recent year's Matt's identity of Daredevil was revealed to the public, but in the current Daredevil storyverse he's convinced the media that he was mistakenly identified as Daredevil, although many New Yorkers are still convinced that he's the costumed hero.  The current title is scripted by well-known writer Mark Waid with art by Chris Samnee and colors by Javier Rodriguez.

     The current multi-issue story arc focuses on Daredevil and Spider-Man teaming-up against an A.I.M.-like villain organization called Megacrime.  The issue #12 story segment includes two sub-plots.  The main plot portrays a humorous first date between Matt Murdock and Kirsten McDuffie, the new Assistant D.A. in town.  The two attend a carnival in which they banter back-and-forth while in both real-time and in flashback scenes, we see the humor of the pair as Kirsten tries to trip-up Matt into revealing his superhero identity.  A second storyline is all flashback, as Matt reminisces to Kirsten how he first bonded back in law school with his best buddy, fellow attorney Foggy Nelson.  Its a tale in which Foggy is falsely accused of cheating by a bitter law school professor, resulting in Matt launching a defense of his friend within the bounds of the university's political and social system.  The issue shifts from humor to drama in the final two pages of the tale, as Matt and Kirsten are confronted at their date's conclusion by a Megacrime bad guy, who warns that the organization is coming after Matt and his friends, obviously in next month's issue #13.

     With all of the Avengers movie and Avengers vs. X-Men comic book mega-event hoopla, I haven't heard much about this under-the-radar Daredevil title.  As such, I was pleasantly surprised at the overall quality of the comic book.  The creative team is an unexpected power team-up of Mark Waid and Chris Samnee, who separately have produced a string of very high quality comic story runs in various titles over the past few years.  Waid's scripting is pitch perfect in conveying the budding romance between Matt and Kirsten, combining a very entertaining style of light romantic humor with real world behavior and dialogue that elevates this title to the top of the must-read list for current superhero comics.  The handful of panels in which Kirsten tries to trip-up Matt into revealing his identity are refreshingly light and all-out funny.  In addition, Samnee's art and Javier Rodriguez's coloring are the perfect match to this storyline.  The flashbacks also seamlessly integrate with the present-day story segments, resulting in a nice balance of old-school Marvel storytelling with the present-day action of the Marvel storyverse.

     In the back-of-the-issue letters column, its announced that the comic book has been honored with several nominations for this year's prestigious Eisner Awards.  The accolades are well-deserved for this pleasant surprise of a break-out hit for the latest telling of Daredevil's adventures.  So an enthusiastic thumbs-up positive review recommendation for all good readers to join the folks in the comic book industry in reading this comic book and acknowledging the quality and just-plain-fun of Daredevil's current title run.


The Avengers: Black Widow Strikes #1
Publisher: Marvel Comics
Fred Van Lente: Writer 
Neil Edwards & Steve Kurth: Pencils
Rick Magyar & Andrew Hennessy: Inks


     Since both the Avengers movie and the Avengers vs. X-Men comic book mega-event are currently both at the peak of fan frenzy, in follow-up to our recent Avengers vs. X-Men title review, let's review issue #1 of "The Avengers: Black Widow Strikes," a three-issue mini-series among many short-term Avengers movie tie-ins.  The front cover is actually a photo of Scarlet Johannson in her Black Widow movie role.  A page one narrative briefly explains that in this plotline, Natasha Romanoff/The Black Widow is undercover as a waitress in a Moscow nightclub on the trail of some stolen Starktech computer technology.  Issue #1 is structured as two story chapters; both chapters are written by Fred Van Lente with Chapter One artwork by Neil Edwards and Rick Magyar and Chapter Two artwork by Steve Kurth and Andrew Hennessy.

     Our story kicks-off with spy thriller intrigue.  When our undercover hero identifies a suspect in the nightclub for the software theft, the effort goes awry as an unknown female assassin kills the thief.  The bulk of the storyline is all action, as Natasha in her waitress guise is falsely identified as the killer and has to fight her way out of the club and across Moscow to the safety of her hotel.  In a surprise twist, it turns-out that the assassin is a freelance female killer with a stalker-like obsession on following Natasha's career, as well as a plan to kill-off our hero and attempt to take her place as the new Black Widow.  The issue #1 story segment ends in a dramatic bridge as Natasha takes herself off of the SHIELD electronic surveillance grid to go solo against her challenger.

    This is one of those rare comics that is dangerously plot-thin but so well-presented with heavy-duty and entertaining action that it succeeds solely on the merits of page-after-page of action.  Literally 95% of the story detail consists of three separate fight scenes: the inital nightclub assassination and aftermath, Black Widow running a cross-town gauntlet to the supposed safety of her hotel and the hotel attack by her challenger, followed by the reveal of the challenger's intent to bump-off and replace the Widow.  Its all so well-presented with decent artwork and limited but quality dialogue, that it actually gives us a few issues worth of story progression in an entertaining one-issue story segment.  That's actually a pretty good accomplishment for a storyline that is planned to play-out in only three standard-length comic book issues.

     There's nothing groundbreaking here in storytelling or revealing about The Black Widow.  But this comic book series definitely deserves a thumbs-up positive review recommendation for delivering a very strong traditional heros-and-explosions adventure tale that's well-worth enjoying as part of the current reading season's Avengers fun.  Issue #2 hit the new issues shelves earlier this week, so get on down to That's Entertainment and pick-up both issues of the further solo adventures of our favorite current (and only) team Avenger movie heroine!

Contest Winner Announcement!!!

     Our latest contest challenged you to identify which of the 50 U.S. states is named after a person who actually served as the governor of another state.  This was a tricky question for which we received two correct answers, so to acknowledge the feat the Bongo Congo panel of contest judges has declared co-winners.  And our co-winners are (drumroll, please)...Erin O'Connor and Keith Martin who both correctly identified Delaware as our state.  Delaware was named after the Delaware River, which itself was named after Sir Thomas West (Lord de la Warr), who actually served as the colonial governor of Virginia.  Congratulations to our dynamic duo of contest winners, who each receive a $10.00 gift certificate to That's Entertainment!

New Contest Challenge!!!

     Our latest contest combines historical trivia with the world of math.  Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, May 23 with the answer to the following challenge:  In 1859, the very first rabbits were introduced to the continent of Australia with the release of 24 rabbits into the wild.  Within 6 years, that rabbit population grew to what number? If you can't find the actual answer out there in the wide-world of information and want to e-mail a guess to us, think really big!  As always, in the event of multiple correct answers, our contest winner will be selected via a roll of the dice.  If we don't receive any correct answers to this math challenge, we'll designate the winner as the entrant who comes closest to the actual answer.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great Celtics playoff-watching and comic book reading weeks and see you again on May 25th Here In Bongo Congo!

Friday, April 27, 2012

Comic Reviews 4/27/12

Here In Bongo Congo

     Good King Leonardo has informed us that there's a nice variety of different genres of fresh comics on the new issues shelves lately, so let's review a sampling of this variety and see how they stack-up against each other:

 
Alabaster: Wolves #1
Publisher: Dark Horse Comics
Caitlin R. Kiernan: Writer
Steve Lieber: Art
Rachelle Rosenberg: Colors

     Dark Horse Comics has just published issue #1 of a five-issue mini-series entitled "Alabaster: Wolves."  The comic book is the graphic adaptation of a series of short stories written by dark fantasy/science fiction writer Caitlin R. Kiernan that star teenaged heroine Darcy Flammarion.  Darcy is an albino girl and monster killer whose stories are set in backwoods locations in the Gothic Southeast, as she hunts monsters while guided by a being that may or may not be an angel.  This comic book adaptation of the Darcy stories is scripted by Kiernan with art by Steve Lieber and colors by Rachelle Rosenberg.

     The issue #1 story segment introduces readers to the basic features of Darcy's fictional story universe.  While waiting alone for a bus in a desolate South Carolina abandoned town, Darcy is joined by a killer werewolf in teenaged girl form.  Sent to slay Darcy, the overconfident hunter plays-out an elaborate mindgame challenge, offering a multiple-riddle contest with Darcy's life riding on the contest outcome.  Without being a detail spoiler, the mental jousting between the pair elevates panel-by-panel, leading to the inevitable physical battle between the pair in the final panels of the issue.  While Darcy obviously survives the encounter (she is our story heroine, after all!), there are unexpected plot twists and turns both thoughout the episode and in the story segment conclusion.

    I'm very impressed with this adaptation of the popular Darcy Flammarion body of work penned by Caitlin R. Kiernan.  Its tough in today's fiction and graphic publishing worlds to carve-out a fresh teen horror niche amongst the many horror titles that include the Twilight series, Buffy The Vampire Slayer titles/spinoffs and so many wannabe horror franchises all jostling for finite reader attention.  Regarding story concept and plot, Kiernan has done an exceptional job in giving us a hero and accompanying story concept that effectively blends traditional horror concepts with fresh and entertaining story elements.  The creative team moves quickly in the early pages of issue #1, clearly establishing Darcy's monster hunter background for unfamiliar readers such as myself, then plunging Darcy into the mental joust with the wereteen.  The combination of script and skilled artwork produces a confrontation that's just as tense, engrossing and ultimately satisfying as any fast-action battle scene.  Artist Steve Lieber's visual portrayal of this cocky, unnamed wereteen as a confident, toying killer is almost beyond description in depth of facial emotions and cinematic-like presentation.

     Two particular story elements deserve particular notice and praise.  The first is Kiernan's inventive creation of the "angel advisor" to Darcy, a spirit guide about whom Darcy and readers will share a worthwhile doubt as to whether this creature is good, evil or a mix of both.  Secondly, the rural Southern atmosphere of this comic book tale, ripe with the feel of small town/rural blight, humidity and dankness, is so well-constructed that it holds its own in comparison to the fictional settings of many classic William Faulkner tales.  That's saying a lot about the literary quality of the basic story presentation in this comic book format.

      It isn't every day that we have the chance to read a new comic book title that succeeds in both adding a new take on well-known horror themes and hits the mark so well in literary quality and presentation.  So whether you're a horror genre fan and or just looking for some quality basic comic book entertainment, don't miss-out on reading this instant classic from the beginning of its limited series comic book run.


Secret #1
Publisher: Image Comics, Inc.
Jonathan Hickman: Writer
Ryan Bodenheim: Art
Michael Garland: Colors

     Image Comics has just released issue #1 of a new comic book entitled Secret.  The corporate espionage title is scripted by well-known writer Jonathan Hickman with art by Ryan Bodenheim and colors by Michael Garland.  The issue #1 kick-off segment of the premier multi-issue story arc is subtitled "Chapter One: Teeth With Which To Eat."  This is the second recent debut of an Image Comics title scripted by Hickman, acclaimed for his work on Marvel's Fantastic Four title, the other Image comic book being the Manhattan Project title that I recently reviewed in a previous column.

     The thriller plotline begins with a nighttime home invasion at the residence of wealthy executive Roger Dunn.  After extensive torture at the hands of the masked assailant, Dunn gives-up the access code to his corporation's computer network.  The bulk of the plot shifts to the law firm setting of Dunn's legal advisor, William Gerry, who both advises Dunn to utilize his law firm's private security company to deal with the threat and himself deals with the security firm as it tries to upgrade the law firm's security system by proving its flaws.  A third story segment plays-out an extended discussion between Dunn and Grant Miller of the security firm.  After hiring Miller to help him defend against the home invasion situation, its revealed in a bridge to next month's issue that Miller and his supposed security firm are scamming everyone involved and actually carried-out the home invasion.

     If the above plot summary sounds dull and bureaucratic as a story summary, imagine slogging your way through reading this thing.  At first I was going to give this comic book a mediocre thumbs-up recommendation, but it didn't take long to reconsider and switch to a disappointed thumbs-down, for a combination of reasons.  While the plot idea itself is worthy of a comic story, that of a corporate security firm that seems to be playing both sides of the game of crime versus protection, the dialogue and story lay-out is slow, dry and ultimately just plain boring.  Colorist Michael Garland's creepy monotone color choices accentuate the slowness and drabness of the entire effort.  Most disappointing is the fact that this below-par tale issues from the pen of Jonathan Hickman, who also scripted the aforementioned godawful new Manhattan Project title from Image.  Hickman doesn't seem to have either the good fortune and/or the writing chops to maintain the stellar scripting quality of his Fantastic Four run.  This pattern reminds me of the writing trough that Warren Ellis has tripped face-down into from time-to-time in between producing his better comic book writing efforts.

     There's so much good stuff out there among the new issues titles that I can't recommend expending the energy effort to crawl through the gooey, oozing slowness of this boring comic book with the creepy teeth photo on its cover.  So skip this yawning effort and instead get yourself a power energy jolt of good reading entertainment from among the many other espionage genre titles available throughout the new issues shelves at That's Entertainment.


Batman #7
Publisher: D.C. Comics
Scott Snyder: Writer
Greg Capullo: Pencils
Jonathan Glapion: Inks

     The re-numbering of the main Batman title within DC's "The New 52" storyverse is up to issue #7 this month.  The multi-issue story arc continues "The Court Of Owls" plot, in which Batman/Bruce Wayne discovers a secret evil society that has been operating in Gotham since the days of his ancestor Alan Wayne.  Prior to issue #7, Batman apparently fought a masked owl-costumed villain known as The Talon, barely surviving the encounter while The Talon died.  The storyline is scripted by A-list writer Scott Snyder with pencils by Greg Capullo and inks by Jonathan Glapion.

     The issue #7 story segment is entitled "The Talons Strike!" After being revived from near death by Harper, a teenage girl wannabe sidekick, the severely-wounded Batman returns to the safety of the Batcave, where he discovers that Alfred has secured the body of his deceased foe The Talon.  The mid-point of the tale alternates between two connected storythreads.  In the first, Wayne conducts a forensic analysis of the body, while in a parallel dialogue/subplot he has a running argument with Robin/Dick Grayson, who observes the forensic analysis while expounding on Wayne's lack of trusting him on the details of his findings.  The story builds to a double climax; first, Wayne finally opens-up and reveals a shocking previously unknown connection between The Talon and Dick Grayson, one that traces back to Grayson's family roots and alters their understanding of his origins as Robin.  The issue ends on the second dramatic reveal, as we learn that the The Court Of Owls has just unleased dozens of additional owl-costumed Talon baddies to create havoc throughout Gotham in next month's issue #8.

     While we're running a contest right now requesting suggestions for our 500th comic book review, technically this review is our actual 500th, with the winner of the contest receiving an "honorary 500th review."  As such, I was hoping that this issue of Batman was worthy in quality and entertainment of our 500th listing and I wasn't disappointed.  Writer Scott Snyder excelled during his stint last year scripting Detective Comics in blending new, exciting story reveals to the well-known historical details of Batman's personal legacy, and he continues to hit it out of the storytelling park employing that scripting style to "The Court Of Owls" storyverse.  The big reveal, of course, is the new spin on Robin's family background and origin, none of which I will spoil here beyond commenting that it manages to maintain the well-known history of Robin but add new, entertaining angles to the well-known story, thereby connecting it into the present-day Batman vs. The Owls conflict.  There's also a wonderful three-page intro to this comic book, in which Snyder actually takes a fun spin at altering the well-known "Father, I shall become a bat..." origin moment of Batman himself, following the iconic bat talisman out of the Wayne Manor study window for its own metaphorical encounter with an owl foe!

     So enough with the details, already, for fear of revealing any more of the surprise details of Snyder and the art team's excellent new contribution to the world of our favorite hero of the Gotham night.  Suffice to say that the creative team delivers a high quality and entertaining comic book series that mixes some stuff old and much stuff new into an entertaining product that is well-deserved of selection for our milestone 500th Here In Bongo Congo comic book review.


Supergirl #7
Publisher: D.C. Comics
Michael Green & Mike Johnson: Writers
Mahmud Asrar: Art
Dave McCaig: Colors

     DC's revamped "The New 52" version of its Supergirl title is currently up to issue #7 this month.  The comic book is co-written by the team of Michael Green and Mike Johnson with art by Mahmud Asrar and colors by Dave McCaig.

     The issue #7 story is a one-shot stand-alone tale entitled "Graduation Day."  A quick page one backstory lays-out the concept that an abandoned former Kryptonian research space station hatched four bioengineered representatives of various alien races, who were genetically programmed to be world killers.  The foursome have made their way to Earth, home of the last few Kryptonians including our hero Supergirl/Kara Zor-El, in order to avenge themselves by destroying their mysterious creator's adopted planet.  The bulk of the storyline consists of a detailed and very action-oriented battle on the busy streets of Metropolis between the bad guy alien foursome and our heroine.  The battle presents a double challenge to Kara; while she's stretched to her power limits in dealing with these extremely powerful supervillains, at the same time she has to meet the intellectual challenge of analyzing how to use her foe's complex mix of alien powers against them.  Without being a spoiler, by issue's end our heroine comes-up with a very creative strategy to help win the day for the city of Metropolis and the planet Earth against these mega-foes.

     I enjoyed this comic book very much for a few reasons.  First, as I've mentioned in a few previous reviews, its rare these days to find a major comic book title that offers a decent single-issue, standalone story as opposed to the usual multi-issue story arcs.  As such, it was fun to read a decent story from start-to-finish in one single read.  And a decent story it certainly is, as secondly the writing duo of Green and Johnson give us a tale that successfully blends aliens and action into one entertaining adventure.  Thirdly, the writers keep-up the traditional Supergirl title fictional theme of the teenaged heroine trying to find herself both as a typical teenager and as an emerging superbeing.  Hence the "Graduation Day" story title, which accurately refers to Kara's successful dual accomplishments of defeating on her own an overwhelming team of foes while also reaching a new emotional level of personal confidence and maturity.  And last but hardly least, a tip-of-the-review-hat is due to the art team of Mahmud Asrar and Dave McCaig for giving us a top notch visual depiction of our heroine that's a worthy addition to the many excellent Supergirl visual representations that precede this current issue.

     So all in all, the current Supergirl title is certainly deserved to be ranked among the better quality and entertaining DC comics produced within The New 52 publishing event and is well-worth the reading attention of all good DC readers.

Contest Winner Announcement!!!

     As we mentioned above, while Batman #7 is our offical 500th review, our latest contest challenge called for entries for a designated honorary 500th comic as suggested by our readers.  And our contest winner is (drumroll, please)...Christain Mock, who suggests reviewing a current issue of Fables for the honor.  Christian makes his case by stating that Fables is worthy because its a quality fantasy comic title that connects well with such popular television series of the fantasy genre such as Grimm and Once Upon A Time.  He adds that "Fables is a great gateway comic for those who (like myself) have always primarily been "capes & tights" readers... Willingham's writing is strong, the covers have ALWAYS been gorgeous and the levels and twists of the story is unparalleled."  Excellent points in support of the worthiness of the nomination.  Congrats to Christian for winning our first prize $10.00 gift certificate to That's Entertainment and we'll review a current issue of Fables in our next column.

New Contest Announcement!!!

      The Bongo Congo panel of contest judges challenge you this week with another geography trivia contest.  Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, May 9 with the correct answer to the following question: which one state among the 50 U.S. states is named after an individual who was actually the governor of another state?  As always, in the event of multiple correct entries, our winner of the first prize $10.00 gift certificate to That's Entertainment will be selected via a roll of the dice.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great Celtics play-off watching and comic book reading weeks and see you again on Friday, May 11 Here In Bongo Congo!

Friday, April 13, 2012

Comic Reviews 4/13/12

Here In Bongo Congo

     There are lots of interesting new comic book issues out this week, so Good King Leonardo has decreed that we get right to it and see how they stack-up against each other:
 
Avengers Vs. X-Men #0
Publisher: Marvel Comics
Brian Michael Bendis & Jason Aaron: Writers
Frank Cho: Art
Jason Keith: Colors

     As a prelude to the upcoming issue #1 of the Avengers vs. X-Men mega-event, Marvel Comics has released a prequel issue #0.  This comic book sets the stage for the kick-off events in issue #1 with two introductory stories, an Avengers tale starring The Scarlet Witch and an X-Men story featuring Hope Summers.  Brian Michael Bendis has scripted the Scarlet Witch story while Jason Aaron has written the Hope Summers tale.  Artist Frank Cho and colorist Jason Keith provide the artwork for both stories.


     The Scarlet Witch tale begins with fast action and takes an unexpected turn into personal soap opera.  When the Wakandan ambassador is attacked in Washington, D.C. by M.O.D.O.K., the giant-head scientist from evil A.I.M., its Wanda Maximoff/Scarlet Witch to the rescue. Wanda wins the battle after the unexpected arrival of help in the form of Carol Danvers/Ms. Marvel and Jessica Drew/Spider-Woman.  When the duo of Avengers invite Wanda back to the Avengers mansion post-battle, the soap opera kicks-in; Wanda's ex-husband, The Vision, isn't too pleased with his ex-wife's visit.  Heated words are exchanged with Avengers members emotionally squaring-off against each other by gender.  As all parties stalk away from each other, we're left with a final story panel depicting the emotionless android The Vision unexpectedly in tears.

     Untitled story number two is set in the San Francisco headquarters of the X-Men and preshadows the expected arrival on Earth of The Phoenix, the Jean Grey-connected entity that could possibly wipe-out life on the planet.  The tale is a mix of mega-event forshadowing, teen angst and fast action, as our teenaged heroine Hope Summers, the heralded messiah of all mutants, struggles both inwardly with her emotions and outwardly with team leader Scott/Cyclops regarding the growing tension of the situation.  The action explodes as Hope splits from headquarters to blow-off steam in Town by brutally foiling a bank robbery by a gang of mutant villains.  After the X-Men arrive to clean-up Hope's bloody trail through the bank battle scene, the story concludes with Hope beginning to find her emotional base in preparation for the upcoming Phoenix arrival.

     I haven't found much in many previous comic book titles to justify the use of the "issue #0" marketing concept, beyond the publisher trying to squeeze-in some extra kick-off sales for a story mega-event.  But happily in this instance, the issue #0 strategy both makes sense and adds worthwhile depth to the story universe being created.  Given that we're building toward the clash of the two A-list supergroups within the Marvel Universe, the dual prelude stories add a needed balance to the concept from the very beginning of the story arc effort.  We clearly learn from reading this issue the state of mind of both supergroups just as the mega-issues are about to be thrust upon them.  Each group has its own unique internal struggles and each group has its respective individual, in Wanda and Hope, conflicted and wanting to run-off as a loner, but bound by duty and emotions to sticking with the group.  While no doubt this month's issue #1 will adequately kick-off this new story series, reading issue #0 adds a richness to the overall storytelling that's well-worth the reading effort.  Plus if you're a huge Frank Cho fan like me, you don't want to miss his full-page, pin-up quality rendering of Wanda/The Scarlet Witch on page four of the Avengers story!

     So an enthusiastic thumbs-up positive review recommendation to start with issue #0 in your planned reading of the many story segments about to unfold in Marvel's latest big-time adventure event!


Atomic Robo Presents Real Science Adventures #1
Publisher: Red 5 Comics
Brian Clevinger: Writer
Matt Speroni: Colors
Various Artists

     Red 5 Comics has just published issue #1 in its first spin-off title from the enormously-popular Atomic Robo comic book.  For the uninitiated, Atomic Robo follows the humorous adventures of a very personable robot who was created by Edison's inventor rival Nicola Tesla.  Multi-issue story arcs in the series follow the adventures of Atomic Robo in various 20th century decades as he runs the scientific thinktank Tesladyne and has many worldwide action adventures.  Real Science Adventures consists of five short stories scripted by Atomic Robo creator Brian Clevinger and drawn by various artists, with all of the stories colored by Matt Speroni.

     The first story is entitled "To Kill A Sparrow" and consists of a four-page story plot segment introducing Virginia Hall and "The Sparrow," two female World War II allied spies operating in occupied France.  Story number two is "The Revenge Of Dr. Dinosaur," starring everybody's favorite Atomic Robo nutbag foe, the completely crazy Dr. Dinosaur.  "City Of Skulls" is a typical Robo mainstream tale, alternating between the years 1962 and 1992 as Robo tries to resolve the problem of a radioactive Soviet robot aimlessly wandering around a Siberian city.  "Leaping Metal Dragon" is set in the year 2010 at a Tesladyne staff facility.  The story begins as a quirky tale about employee exercise issues but takes a quick flashback turn to 1970 Hong Kong, introducing kung fu star Bruce Lee for future segments of this multi-issue story arc.  The final tale is entitled "Rocket Science Is A Two-Edged Sword" and is a four-page story segment reprinted from a longer tale previously published in the main Atomic Robo title.

     While I'm giving this issue a worthy positive review recommendation, there is a major presentation flaw in this comic book that takes away from a lot of the wonderful and unique fun of the Atomic Robo franchise.  It was a huge mistake by the publisher to try and jam five story segments into one standard-sized comic book.  What we have here are five 4-page story segments, each needlessly separated by one full title page.  This structure results in incredibly brief story snippets, each of which leaves the reader begging for just another page or two of each overly brief presentation.  It would have been much more satisfying to drop the four internal story title pages and reduce the five story lay-out to two basic stories, thereby giving two stories room to breath and be adequately absorbed and enjoyed by readers.  My advice would have been to stick with the Dr. Dinosaur and Bruce Lee tales, clearly the best of the bunch.  While the City of Skulls tale was well-presented and emotionally poignant, the Sparrow tale in its focus on two WW II female spies felt out-of-place with no connection to the Atomic Robo storyverse.  And I'm still scratching my head in puzzlement as to why a four page chunk of a previously published Robo tale is crammed in here for story number five, giving us a confusing partial piece of a longer story plot and further suffocating the lay-out of this issue.

     I guess its a complement to the wonderful world of all things Atomic Robo that in light of the major formating defects of this premier issue, its still such a worthwhile experience to read and enjoy the story concepts mashed-into this comic book.  Its kind of like really craving a McDonald's Big Mac and opening the cardbox box to discover only half a Big Mac inside; while there's a lot of disappointment in the discovery, its worth noting that half a Big Mac to savor is better than none.  So a positive review recommendation for issue #1 of this Atomic Robo spin-off, combined with the warnings above and a sincere plea to the good folk at Red 5 Comics to restructure the concept here, cutting back the number of stories per each future issue in order to let a few good tales have the room to breath and flourish for our reading enjoyment.



Journey Into Mystery #633
Publisher: Marvel Comics
Kieron Gillen: Writer
Richard Elson: Art
Jessica Kholinne: Colors

     Issue #633 is the latest in the long-running Marvel Comics title Journey Into Mystery.  Similar to DC's Action and Adventure comics series, this is one of the handful of iconic flagship titles originating from the late-Golden Age and early Silver Age of comic book publishing still in publication today.  Originally a science fiction and horror series, the title is famous for switching over to the superhero genre with the introduction of everyone's favorite Norse god superhero Thor, in issue #83.  Its also one of two early 1960's comics in which Atlas Comics initially announced its name change to Marvel Comics.  The current Thor storyline is scripted by Kieron Gillen with art by Richard Elson and colors by Jessica Kholinne.

     Similar to the recent Thor title that I reviewed, the Thor story universe is currently focused on the post-war effects of a massive Asgardian struggle, in which the evil Serpent was defeated and now two Asgardian cities lie in semi-ruin outside the town of Broxton, Oklahoma.  Issue #633 weaves three sub-plots into one story segment.  A brief storyline focuses on post-conflict efforts, as the good Asgardians begin to rebuilt their city and the evil Fear Lords lick their wounds and ponder their next bad guy move.  The bulk of the issue focuses on the young teen Loki, Thor's formerly evil teen half-brother.  Its a simple story segment in which he and his Norse goddess teen friend Leah have a confrontation in a Broxton ice cream shop with a human bully, after which the adult gods ground Loki, like any teenager who gets in trouble.  Our third sub-plot features a demonic good guy who's desperately trying to save scattered children across the U.S. who are dying from demonic possession.  The issue ends in a dramatic bridge to next month's story segment as the demon hunter follows a clue to Asgard and mistakenly attacks Loki as a perceived threat.

     I wrote in my previous Thor title review that I loved the new interpretation of Loki as a supposedly reformed average teen and I have to say that I'm even a bigger fan of this concept after reading this issue.  Writer Gillen is superb in developing this fresh take on Loki's personality.  The situation is reminiscent and parallel to the Superboy basic story universe over at DC, i.e., exceptional teen character trying to sincerely fit into the small town social structure, deal with parental and responsibility issues, etc.  There's a nice element of lightheartedness here, provided by Gillen's exceptional dialogue as well as two support characters, Loki's fellow Asgardian friend Leah and Loki's talking crow mentor/protector Ikol (note to all good readers: never try to separate Leah from whatever ice cream she's obsessed with at your local ice cream shop!).  And a tip-of-the-review-hat is well-deserved for artist Richard Elson and colorist Jessica Kholinne for the top notch visuals and excellent facial expressions on Loki throughout this adventurous tale.

     Its clear from the tone and enthusiasm of fan letters published in this issue's letters column that I'm not alone in my positive reaction to the current version of the Thor universe.  Big brother Thor looks due to arrive back on the story scene in next month's issue #634.  So now is a very good time to get on-board with this month's kick-off first installment of this multi-issue storyline that definitely provides one of the most entertaining superhero story arcs currently on the new issues shelves at That's Entertainment!


Rocketeer Adventures (Volume 2) #1
Publisher: IDW Publishing
Various Writers & Artists

     IDW Publishing has just released issue #1 in the second volume of its Rocketeer Adventures series.  The concept is to present three stories in each of four annual issues, featuring various writers and artists as an homage to the pulp adventure comic book series that was at its peak of popularity in the 1980's.  For the uninitiated, the Rocketeer is Cliff Secord, a stunt pilot who finds a jet pack and facemask in 1938 Los Angeles and has pulp-era adventures both fighting crime and rescuing his actress girlfriend Betty. The Betty character is based on well-known Golden Age pin-up model Betty Page.  Created by the late Dave Stevens, the comic's popularity led to a successful 1991 Rocketeer movie by Disney.  I had reviewed an issue of last year's Volume 1 and decided to revisit the title with this month's kick-off Volume 2 issue #1.

     Similar to previous issues, the latest comic book features three main stories and a Betty pin-up page.  Our first tale, entitled "The Good Guys," is written by Marc Guggenheim  with art by Sandy Plunkitt.  Badly injured while crashlanding in a small Town after fighting bad guys, Cliff slowly recovers while the townfolk debate what to do with their unexpected vigilante guest, making a final decision to help Cliff by story's end.  "The Ducketeer," written by Peter David and drawn by Bill Sienkiewicz, is a humorous tale in which Cliff and Betty go to a movie and Cliff is appalled to discover a Donald Duck cartoon based on his "real-life" adventures.  The issue concludes with "A Dream Of Flying," with story and art by Stan Sakai and colors by the well-known Dave Stewart.  I don't want to be a plot spoiler of this very inventive story, beyond saying that its a Rocketeer tale with a plotline that serves as a beautiful homage to DC's Superman.

     IDW Publishing hit the sweet spot of quality writing and pitch perfect artwork with last year's issue #1 of this series and has never lost that accuracy of excellence and entertainment.  While all three stories are enjoyable, "The Ducketeer" is hilarious, both in its subtle commentary on the popular media twisting of a celebrity and Cliff's grumpy reaction to being satirized by of all characters, Donald Duck!  "A Dream Of Flying" is an exceptional tale that in my opinion is the best story of the so far five-issue run of this series.  I really don't want to reveal even a bit of this Rocketeer homage to Superman, beyond commenting that its a simple and poignant tribute to the Superman story universe in the vein of Tim Sale's classic "Superman For All Seasons" series and deserves a nomination for a 2012 Eisner Award in an appropriate award category.

     As with each previous issue, this month's Betty pin-up by Arthur Adams and John Rauch is second to none in both pin-up sexiness and Rocketeer action scene quality.  And finally, all good readers must take the time to read the back-of-the-book bio and tribute to the late Rocketeer creator Dave Stevens, which includes donation contact information for the Hairy Cell Leukemia Research Foundation, Inc., which strives to combat the disease that took such a talented comic book creator from us much too early in 2008.


Contest Winner Announcement!!!

     Our latest contest challenged you to correctly answer which U.S. President had a famous incident of getting himself stuck in the White House bathtub.  And our winner selected via a roll of the dice from among several correct entries is (drumroll, please)...Christopher Begley, who correctly identified William Howard Taft as the stuck President.  As our 27th President from 1909 to 1913, Taft was also the heaviest at 332 pounds.  Rumor has it that it took a gallon of butter and four White House staffers to dislodge poor Taft from the tub.  The incident must have had an impact on Taft because after leaving office he went on a very successful diet and lost 150 pounds.  Taft is also the only ex-U.S. President to be appointed as a Justice of the U.S. Supreme Court.  Congratulations to Christopher who wins our first prize $10.00 gift certificate to That's Entertainment!

New Contest Announcement!!!

     Unless the Bongo Congo panel of contest judges miscounted, it looks like we're pretty close to reaching our 500th comic book review for this column (time flies when you're having fun!).  In recognition of this upcoming milestone, we're challenging you to e-mail us at Gordon_A@msn.com no later than Wednesday, April 25 with your recommendation for a comic book title to review for the 500th Bongo Congo review.  Tell us your proposed title along with a brief pitch for why its worthy of the 500th milestone review.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great Boston Bruins play-off watching (Go Bruins!!!) and comic book reading weeks and see you again on Friday, April 27 Here In Bongo Congo!

Friday, March 30, 2012

Comic Reviews 3/30/12

Here In Bongo Congo

     Good King Leonardo has decreed that we celebrate this month's early and very warm arrival of Spring with reviews of a wide variety of newly-arrived comic books.  So let's get right to it and see how this variety of new issues fare:

 
Avengers Assemble #1
Publisher: Marvel Comics
Brian Michael Bendis: Writer
Mark Bagley: Pencils
Danny Miki: Inks
Paul Mounts: Colors

     Marvel has added to its wide range of Avengers titles with the recent issue #1 release of the new Avengers Assemble title.  While the storyline and concept most certainly stand alone from the plot of the Avengers motion picture scheduled for release on May 4, the timing of the new comic book is obviously tied to the marketing of the movie, particularly since a movie advertisement is splashed across the top of the issue #1 cover.  The new series is scripted by A-list writer Brian Michael Bendis with pencils by Mark Bagley, inks by Danny Miki and colors by Paul Mounts.

     The issue #1 plotline kicks off with a new beginning for the Avengers, as the current 14-member team both celebrates and settles-into their brand new skyscraper headquarters built for them by Tony Stark/Iron Man and located in the heart of New York City.  On a parallel track, we witness a new group of international supervillains named Zodiac forming to take-on the reconstituted Avengers.  The plot further splits into two parallel storythreads.  The first sub-plot centers on The Hulk, who stumbles across a U.S. Army convoy under attack in the Southwest desert by an unknown assailant.  The attack unleashes a captive with odd water-based superpowers who quickly flees the scene, leaving the Hulk (of course!) to be blamed for the entire mess.  Our second sub-plot features Hawkeye and Natasha Romanov/The Black Widow, who are dispatched as Avengers members to Latvia to stop the anticipated theft of an artifact.  Heavy battle action erupts as Iron Man and Thor join the pitched battle and its revealed that Zodiac is behind the ongoing theft.

     This is a decent quality and entertaining issue #1 kick-off to the new Avengers Assemble title.  There's no grand Marvel Universe event series unfolding here, just a well-presented story produced by a veteran writer and skilled art team.  I liked the balance of sub-plots that Bendis weaves into one overall story arc, starting with a new team assembly effort/beginning for both the Avengers and the group of bad guys, splitting-off into two parallel smaller sub-plots and signaling by issue's end that the battle will widen in next month's issue to pull everyone on both sides into the fray.  It's also nice to see that an entertaining new storyline can be produced within the basic storyverse of The Avengers, without having to manufacture a huge, new publishing mega-event in order to capture the attention of readers.

     As a final review comment, its worth noting that the 22-page main story is followed by an 8-page preview from issue #1 of the well-publicized new Avengers Vs. X-men title, scheduled for sale in April.  The preview is very entertaining and piqued my interest enough to recommend that all good Marvel readers get in line early to grab a copy of this upcoming new "battle of the A-list Marvel superhero teams" comic book event.


Buckaroo Banzai: Tears Of A Clone #1
Publisher: Moonstone Books
Earl Mac Rauch: Writer
David Daza: Art
Patrick J. Williams: Colors

      Moonstone has just released issue #1 of a 2-issue mini-series entitled Buckaroo Banzai: Tears Of A Clone.  For those too young to remember, "The Adventures Of Buckaroo Banzai Across The Eighth Dimension!" was one of the leading cult hit sci-fi genre B-movies of the 1980's.  The film starred Peter Weller as good scientist/Renaissance Man Buckeroo Banzai, who led his merry band of eclectic sidekicks called "The Hong Kong Cavaliers" in a movie adventure to save the world from the alien reptile race the Red Lectroids.  The movie featured several well-known 1980's-era actors including John Lithgow, Jeff Goldblum and Ellen Barkin.  Apparently, Moonstone has been publishing various Buckeroo Banzai comic titles off-and-on since 2006, with this being the latest two-issue edition.

     The issue #1 storyline kicks-off by introducing various members of The Hong Kong Cavaliers as they attend a rock concert performed by Buckeroo.  The gang quickly learns that a clone of deceased group member Penny Priddy exists and is performing as a stripper at a nearby club.  The mid-section of the story focuses on Buckeroo and the gang pulling her out of the club while confronting the club owner regarding the origins of the clone.  The final third of the tale consists of a battle scene between the heroes and the mysterious cloners, who turn-out to be disguised Red Lectroids.

     I've summarized the plot of this issue as briefly as possible in order to focus my review energies on warning all good readers to stay as far away from this comic book as possible.  The issue's a disappointing failure for two reasons, the first being a very disjointed plot presentation.  The story is just so garbled that I had to backtrack three or four times through various story sections just to summarize the basic story concept in the brief paragraph above.  But the biggest failure here is the writer's decision to present this tale as loaded-down with raunchiness; every scene is brimming with pornograhic references, heavy sexual themes and adult humor that isn't even a bit funny.  I knew we were in for trouble when a lame joke about Buckeroo playing his concert to raise money for a "juvenile herpes" charity is beaten to death repeatedly for the first four pages of the story.

     I can't understand why someone would warp the cult-hit kitchiness of the 1980's movie version of Buckeroo Banzai by wringing-out all of the fun and porning-it-up with this comic.  I've got nothing against adult story elements; the same story strategy in the hands of a quality writer such as Howard Chaykin can result in a comic book masterpiece.  Unfortunately, this failed attempt is so lame that its actually more boring and weird than offensive reading, although it is definitely a double insult: both to the original fanbase of the Buckeroo Banzai cult film hit and to the sensibilities of modern-day comic fans, who certainly could enjoy a well-crafted tale of this B-movie franchise without the need to inject such creepy jadedness into the story.  But we've wasted enough seconds of our lives musing over this comic.  Run fast and far away from this comic and enjoy all of the other good stuff recommended this week by myself and my fellow reviewers.



Angel & Faith #7
Publisher: Dark Horse Comics
Christos Gage: Writer
Rebekah Isaacs: Art
Dan Jackson: Colors

      Among several comics published within the "Buffy The Vampire Slayer" franchise by Dark Horse Comics is an Angel & Faith title, currently up to issue #7.  For those few fanboys and fangirls unfamiliar with the various Buffy characters, Angel is the over 200-year-old vampire who still has a soul and as such fights on the side of good against demonic evil, while Faith is a vampire slayer on par with Buffy herself.  Actor David Boreanaz played Angel both in Buffy and in the popular Angel spin-off television series, while actress Eliza Dushku played the emotionally-troubled Faith in both t.v. series.  An inside-the-front-cover narrative explains that both of our heroes have left the California setting of all things Buffy and currently live and work in London.

     Issue #7 is part two of a multi-issue story arc entitled "Daddy Issues"  and alternates between two sub-plots.  In one storyline, Angel confronts his old vampire sidekick Drusilla, who is living in London and has seemingly shed her very evil ways.  Having linked-up with an odd demon, Drusilla channels the demon's powers to ease the troubles of emotionally-damaged London residents. Naturally, Angel mistrusts this seemingly positive enterprise, resulting in much conflict and mayhem playing-out between the pair in issue #7.  The alternating subplot is more germaine to the story title, as Faith's alcoholic father unexpectedly arrives from Boston for a visit.  Given Faith's troubled family past, the expected trust issues play-out panel-by-panel; its inevitable by issue's end that while Faith begins to accept and trust her father, readers are exposed to the beginnings of an obvious betrayal by the visiting Dad which will likely take center stage in next month's issue #8.

     I'm on a personal all-things-Buffy roll at the moment, having watched over the past three months the first 4 seasons of Buffy and the first season of Angel on dvd.  As I'm smack in the middle of the Season 2 Angel dvd, I'm expecting only the highest quality of entertainment from any and all of the Dark Horse Buffy universe comics.  I'm happy to report that this comic book didn't disappoint in meeting my expectations.  Worcester native Christos Gage brings his usual A-game scripting to the title, providing us with a story that entertains both for hardcore Buffy fans and those readers unfamiliar with the structural details of the story franchise.  Most effective is Gage's decision to utilize the t.v. show's structure of effective flashbacks within story segments.  As such, we have an issue #7 storyline that advances the present-day plot by flashing-back to 19th century details of the relationship between Angel and Drusilla, adding both understanding and richness to the consequences of Angel's behavior in the present-day story scenes.

     A final review shout-out is also due to the art team, which does a solid job in conveying the facial resemblances of the story characters to the well-known actors from the television series.  And I just can't resist a quick tip-of-the-review-hat to writer Gage for staying true to his Worcester roots and sneaking-in brief Red Sox and Patriots remarks from Faith's visiting Dad!  So an all-around positive thumbs-up review recommendation to add this entertaining Angel and Faith comic book to your ever-expanding new comic book issues reading pile.


Super Crooks #1
Publisher: Millarworld Limited/Marvel Entertainment
Mark Millar: Writer
Leinil Yu: Art
Gerry Alanguilan: Inks
Sunny Gho: Colors

     Millarworld Limited has recently added to the new comic book shelves issue #1 of a new series entitled Super Crooks.  Already well-known for titles such as Kick-Ass and Nemesis, Mark Millar scripts this new title himself, with art by the team of artist Leinil Yu, inker Gerry Alanguilan and colorist Sunny Gho.

     The concept of this new series is that after getting fed-up with constantly losing every encounter with the multitudes of heroes patrolling the New York City region, electrical-powered bad guy Johnny Bolt has an epiphany: why not assemble a team of super crooks, get out of Dodge and set-up business in a place outside of the normal patrolling area of the superhero elite?  Issue #1 details the futility of the New York City situation, portraying the consistently losing efforts of Johnny and his criminal allies including his psychic fiance Kasey.  When their small-time elderly crook buddy Angel gets in trouble with the Vegas mob and comes to the pair for help, Johnny cooks-up the scheme to gather-up the old crew and hightail it to Spain as a potential Superhero free zone.  As Johnny utters in a very memorable line, Spain should work for their plan because "I've never heard of a Captain Spain, have you?"  By issue's end, the trio begins to execute their plan by calling their old villain buddies and heading for Spain in next month's issue.

     I just plain loved the originality of this new comic book.  This is one of those concepts that's both fresh and so obvious as a story idea that you have to ask yourself why someone didn't come-up with the idea before: why keep wacking your head against the crimefighting wall of several hundred New York superheros; in the real world, some supervillains would have the brains to go somewhere else, be it Indiana, the south of France or yes, Spain, and only worry about the local human-powered cops! 

     There are at least three additional strengths to this series beyond the fresh story concept.  First is the very high quality of the artwork, including Leinil Yu's art (on par with the likes of such luminaries as Neal Adams and Adam Kubert) and Sunny Gho's always wonderful color scheme.  Secondly is writer Mark Millar's talent in bringing us a first rate story with credible, real-world dialogue.  And third is the decision by Millar to make these guys sympathetic to the reader.  These aren't supervillains out to harm mankind; instead, we're presented with characters who are small-time crooks looking to burgle and rob for money, who just happen to have a few psychic or superpowered abilities to help them make a buck along the way.  These are just everyday crooks with the word "super" thrown into their name for good measure.  I suspect we'll be rooting for these folk to make some bucks as their adventures unfold in Spain.

     Two quick final review comments.  First, Millar's credible and effective use of adult themes and language in this comic book only further emphasizes the ineptness of the creative team in the Buckeroo Banzai comic reviewed above, who only deepen their title's mess of a story by inappropriately mixing adult topics into a failure of a storyline.  And secondly, after reading Super Crooks, I now have to e-mail my cousin Michael in Spain and ask whether Spain is as superhero-free as Millar proposes.  Perhaps our anti-hero Johnny Bolt is wrong and there really is a Captain Spain fighting crime for Truth, Justice and The Spanish Way!

Contest Winner Announcement!!!

      Our latest contest challenged you to identify which U.S. President is credited as being the inventor of the coathanger.  And our winner selected via a roll of the contest dice from among a handful of correct entries is (drumroll, please)...Kevin Browne, who correctly identified President Thomas Jefferson as our jack-of-all-trades presidential inventor.  While the mass-produced wire hanger that we're most familiar with today was patented in 1903 by Albert J. Parkhouse, Jefferson invented the original wooden version coathanger.  In my own humble opinion, while Presidents Kennedy, Johnson and Nixon sheparded ongoing funding of our successful space program to the moon, Jefferson's effort is the most useful achievement of any President on behalf of everyday American life!  Congrats to Kevin who wins our first prize $10.00 gift certificate to That's Entertainment!

New Contest Announcement!!!

     This week's contest is our second consecutive challenge featuring a presidential trivia question.  Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, April 11 with the correct answer to the following question: Which U.S. President is famous (or infamous, depending on your point of view) for having gotten himself stuck in the White House bathtub?  Supposedly, it took four White House staffers and a gallon of butter to dislodge this Commander-In-Chief from his captivity.  And no, the answer is not Bill Clinton back in his overweight, junk food-binging days!  As always, in the event of more than one correct entry, our winner of the first prize $10.00 gift certificate to That's Entertainment will be selected via a roll of the dice.  Please note that the gift certificate is redeemable for regular retail merchandise or in-store ongoing specials, only.

     That's all for now, so have two great early Spring yardwork and comic book reading weeks and see you again on Friday, April 13 Here In Bongo Congo!