Friday, February 22, 2013

Comic Reviews 2/22/13



Here In Bongo Congo

     Good King Leonardo has an eclectic mix of new comic books to review this week, so let's get right to it and see how these varied titles stack-up against each other:

 
The Fearless Defenders #1
Publisher: Marvel Comics
Cullen Bunn: Writer
Will Sliney: Art
Veronica Gandini: Colors

     Marvel Comics has published issue #1 of a new Defenders comic book entitled The Fearless Defenders.  Long-time Defenders fans will remember the original iconic cover art from 1971's Marvel Feature #1, which introduced the original Defenders team of Dr. Strange, The Submariner and the Hulk.  The membership of the Defenders has often changed over the years; issue #1 of The Fearless Defenders offers a new membership centered around Valkyrie and Misty Knight, with a back-of-the-book letter from writer Cullen Bunn promising additional team additions and guest memberships in upcoming issues.  The new series is scripted by Cullen Bunn with art by Will Sliney and colors by Veronica Gandini.

     The premier issue kicks-off a multi-issue story arc with action-adventure, as Misty Knight breaks-up a smuggling ring specializing in mysterious ancient Asgardian artifacts.  Misty brings one artifact to her archaeologist client Dr. Annabelle Riggs, who accidentally triggers a musical component of the item, with two consequences: the resulting music causes the malevolent spirits of dead evil Vikings to arise and attack Dr. Riggs's excavation team, while at the same time summoning Valkyrie to the scene.  An extended battle scene results, with of course our new core duo of Defenders ultimately saving the day.  The issue ends in a bridge to further adventure with the artifact, as Valkyrie announces that the music warned her of the coming of a mystical evil group called the Doommaidens.

     This new title is a solidly produced and entertaining addition to the long and storied lineage of Defenders comic book titles.  Irregardless of the particular make-up of the group, the core idea of The Defenders is to present the superhero adventures of a very small team of heroes, in a setting less grandiose than the larger Marvel hero teams, such as X-Men or Avengers.  The current concept works very well in that respect with our fresh duo of Valkyrie and Misty Knight teaming-up with human scientist Annabelle Riggs to follow in the footsteps of the original trio of Defenders.  The details of the action-adventure plot also fit nicely within the standard Defenders storyverse structure and the artwork is of an appropriate style for this type of superhero tale.

     My one construction criticism of the storyline is a weird subplot in which Annabelle Riggs is romantically attracted to Valkyrie.  I have no problem with the same-sex romaticism, but the specific details of it are irrationally presented even for the reality of a comic book story, in that Riggs decides to try and make-out with Valkyrie at the height of the intense and bloody battle with the Viking spirits.  It just feels like a flawed and awkward point in the heavy-duty action for writer Cullen to introduce this personal element into the storyline.  Hopefully, he'll find a more rational way to continue this story element in upcoming monthly issues.

    So that one minor story structure concern aside, a positive review recommendation is well-deserved for this entertaining new title addition to the very long and storied tradition of various Defenders comic book titles produced in Marvel's publishing inventory.


Doctor Who: Prisoners Of Time #1
IDW Publishing
Scott & David Tipton: Writers
Simon Fraser: Art
Gary Caldwell: Colors

     IDW Publishing has added a new Doctor Who comic book to its inventory.  Entitled "Doctor Who: Prisoners Of Time," the series is a year-long multi-issue celebration of the 50th anniversary of the long-running BBC syndicated science fiction series.  Each monthly issue of the extended storyline features one of the eleven different physical incarnations of the Good Doctor, in tribute to each of the actors who played Doctor Who in the decades-long series.  As such, the issue #1 Doctor Who is drawn to resemble original series actor William Hartnell.  This tribute comic book series is scripted by Scott & David Tipton with art by Simon Fraser and colors by Gary Caldwell.

     Prisoner of Time begins with a three-page introductory summation of the concept of Doctor Who, explaining that he's the last of the omnipotent time-traveling Time Lords, who enjoys the accompaniment of interchanging human friends in his adventures.  We quickly learn that an anonymous villain is providing this summation as he plots the Doctor's downfall.  The bulk of the issue presents a time travel adventure, as Doctor Who and three human friends visit Victorian London to hobnob with their friend, 19th century writer Aldous Huxley.  Without being a detail spoiler, the group has an issue-length science fiction adventure in the subway tunnels of London, involving alien creatures and a familiar Doctor Who alien enemy.  While the initial alien threat seems to be vanquished, we learn in a bridge to next month's story segment that the entire adventure was a successful diversion that allows Doctor Who's anonymous nemesis to kidnap his human traveling companions.

     I've reviewed a few issues of IDW Publishing's other Doctor Who titles and I'm glad to report that this new title is equal to the high quality entertainment of those previous issues, for at least three reasons.  First, it's a wonderfully creative idea to pay tribute to the 50th anniversary of this longest-running of all syndicated television series with a title that features the Doctor in all of his eleven television actor incarnations.  There will be a lot of reading fun in seeing the good Doctor behave and act differently, per each well-established Doctor Who persona, as this series plays-out.  Secondly, writers Scott and David Tipton succeed in giving us a plot that entertains both as a traditional Doctor Who-style tale and as a stand-alone science fiction tale.  And third, a tip-of-the-review hat is due to artists Simon Fraser and Gary Caldwell for successfully reproducing the features of our well-know television actors, which is no mean feat when trying to duplicate the success of a popular television series in comic book format.


     So a positive, thumbs-up review recommendation for all good readers not to miss-out on this excellent new series which succeeds both as a special Doctor Who 50th anniversary commemoration and as a stand-alone science fiction adventure.


The New Ghostbusters #1
Publisher: IDW Publishing
Erik Burnham: Writer
Dan Schoening: Art
Luis Antonio Delgado & Andrew Harmon: Colors

     IDW Publishing has expanded its Ghostbusters title inventory by adding a "New" Ghostbusters title.  With the first few issues already on the That's Entertainment new issues shelves, I jumped back to issue #1 in order to get a feel for this spin-off title from its premier issue.  As long-time fans of the Ghostbusters franchise already know, the comic book is itself a spin-off of the smash 1984 comedy movie that starred Bill Murray and friends as they operated their New York City-based "Ghostbusters" company like a pest control service, capturing all types of pesty ghosts who were infesting New York City homes and businesses.  The new comic book title is scripted by Erik Burnham with art by Dan Schoening and colors by Luis Antonio Delgado and Andrew Harmon.

     The issue #1 kick-off story unfolds in two plot segments.  In act one, a mysterious ghost kidnaps each of the original four Ghostbusters in turn, depositing them in another dimension for as-yet-unrevealed purposes.  Act two is the lengthier sub-plot; in reaction to the ghostly kidnapping, the team's long-suffering secretary Janine (played by Annie Potts in the movie) forms a substitute team for the crew, consisting of herself, occult bookstore manager Kylie Griffin and FBI Special Agent Melanie Ortiz.  Naturally, the team messes-up the city trying to apprehend gooey corporeal ghosts, resulting in their arrest.  When the Mayor and his staff assistant decide to release our friends to fill the city protection shoes of our missing heroes, there are two big conditions: acceptance of a city staff liaision for public relations purposes and the addition of Ron Alexander to the team.  Its explained that Ron is a convicted huckster and former Ghostbuster competitor, who's high-tech know-how is vital for keeping the new team's Ghostbusting equipment in working shape.  By issue's end, we catch a glimpse of the story's direction in next month's issue #2 segment, as the old Ghostbusters begin to explore their extradimensional prison and the new team gears-up to face their new working challenges in New York City.

     While I've always enjoyed IDW Publishing's main Ghostbusters title, I have to say that I love this new title even moreso, for four great reasons.  Number one is by far the very fresh and original idea of adding a second team of new Ghostbusters to this storied science fiction comedy franchise.  I say "add" because there's clearly no replacement here of the original Fab Four of ghost-wrangling.  Its clear that eventually our veteran cast members will work their way back to the real world and we'll have a blending of the old and new casts.  The make-up of the new cast is pitch perfect, adding both a younger generation and a needed female mix to the growing team.  Secondly, writer Erik Burnham provides a very polished story script, with some surprisingly sophisticated plot twists and turns as the Mayor and his conniving staff assistant scheme to take advantage of our newbies for their own political purposes.  Our third positive story element is the artwork, with the art team providing a rarely-seen visual style that resembles high-quality animation story cells moreso than routine comic book art.  And our fourth kudo actually goes to a very creative and brief secondary tale in this issue.  It's a two-page segment of a four-part story that cleverly answers the question of what happens next to all of the gooey captured ghosties once they enter one of those little electronic Ghostbuster prison boxes.

     Its not very often that a comic book treatment of a well-known movie or television series franchise manages to take a new approach within its storyverse, to the point that the creative infusion in some ways surpasses the quality of the original series' storytelling structure.  Joss Whedon and his creative team have been achieving this rare distinction for some time now over in his Buffy The Vampire Slayer comic book storyverse, and I'm pretty confident that we're seeing the beginnings of a similar creative evolution with issue #1 of the new Ghostbusters.  So by all means, get on-board with issue #1 and enjoy the new teammembers, entertaining storyline and exquisite artwork as this new IDW Publishing series breathes a fresh and fun charge of ectoplasmic comedy life into one of the best science fiction movie-based comic book series on the new issues reading shelves!

Batgirl #17
Publisher: D.C. Comics
Ray Fawkes: Writer
Daniel Sampere: Pencils
Vicente Cifuentes: Inks
Blond: Colors

       DC's New 52 re-boot of Batgirl is currently up to issue #17.  For non-Batgirl followers, the new title replaced Gotham college student Stephanie Brown as the latest Batgirl with the return of original Batgirl Barbara Gordon, including restoring her mobility.  Fans will recall that she previously spent many years in the DC universe as the wheelchair-bound Oracle, fighting crime using her computer tech skills.  The new Batgirl series is scripted by Ray Fawkes with pencils by Daniel Dampere, inks by Vicente Cifuentes and colors by Blond.

     The issue #17 story segment is entitled "Endure The Flame" and is the latest installment in an ongoing multi-issue storyarc.  There's a lot of fast action in this storyline built upon the foundation of three subplots.  In one plothread, Barbara relies on her old Oracle computer skills to help the Gotham police track-down various members of The Joker's gang.  The second story element directly refers to the story title, as an unknown villain is firebombing various police efforts around Gotham.  Our third storyline is more personal, as Barbara, her father Police Commissioner James Gordon and her hospitalized mother all interact with her insanely evil brother James, Jr. as he roams the streets of Gotham off of his psychiatric meds.  This issue ends with Barbara confronting the mysterious firebombing costumed villain at the same time that brother James begins planning his next villanous deed, with both developments ready to play-out further in next month's issue #18.

     I'm a big fan of the previous Batgirl incarnation of Stephanie Brown and still mourn DC's decision to table her (at least for now) to make way for the return of the original Barbara Gordon Batgirl.  However, all comic books deserve to be reviewed on their own merits and in that sense, this is a very well-crafted and entertaining Batgirl story in its own right.  I wasn't previously aware of the existence of Barbara's evil brother James, Jr., and really enjoyed this fresh infusion of internal conflict within Gotham's crimefighting Gordon family.  A tip-of-the-review-hat is also deserved for writer Ray Fawkes, who delivers a very past-paced action-adventure script that occasionally takes the breather from the streetfighting for some necessary narrative developments among the key storyplayers.  And a final kudo is due to the art team, who provide very high quality artwork that's among some of the best being produced right now among the various new issues available in the wide-ranging Batman comic book title inventory.

      So I'll put aside for a moment my pining-away for the Stephanie Brown/Batgirl and give fair credit where its due to this very entertaining and well-produced latest segment in the very long-running comic book universe of all-things-Batgirl.  Whether you're a regular Batgirl reader or just looking for some fun superheroing action-adventure, this comic book's for you!

Contest Winner Announcement!!!

     Our latest contest challenged you to tell us what baseball player is featured on the most expensive collectible baseball card sold to-date.  And our contest winner selected via a roll of the dice from among several correct entries is (drumroll, please)...Keith Martin, who correctly identified old-time Pittsburgh Pirates ballplayer Honus Wagner as the face of the card.  There are only 57 copies known to be in extistence of the famous "T206 Honus Wagner Card," the most expensive of which was purchased at auction in 2007 by the owner of the Arizona Diamondbacks major league baseball team for $2.8 million (yow!).  Congratulations to Keith who wins our first prize $10.00 gift certificate to That's Entertainment!

New Contest Announcement!!!

     The Bongo Congo panel of contest judges have decreed that we try something a bit creatively outside-of-the-box for our latest contest, this time within the topic of alternative rock music.  Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, March 6 with your answer to filling-in the blank in the following statement taken from a very popular MTV music video from the year 2005: "Before There Was Weezer There Was _________."  Tell us "what there was before Weezer" and you could be our contest winner!  As always, in the event of multiple correct entries, our contest winner will be selected via a roll of the dice from among the correct entries.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store, ongoing specials, only.

     That's all for now, so have two more great Red Sox spring training and comic book reading weeks and see you again on Friday, March 8 Here In Bongo Congo!

Friday, February 8, 2013

Comic Reviews 2/8/13

Here In Bongo Congo

     Good King Leonardo notes that we have about a month of winter remaining, so let's review four new comic books that hopefully will keep us entertained as we wait for Spring to arrive:
 
Young Avengers #1
Publisher: Marvel Comics
Kieron Gillen: Writer
Jamie McKelvie & Mike Norton: Art
Matthew Wilson: Colors

     Marvel Comics has rebooted its Young Avengers team with a new title that just kicked-off with its issue #1.  The new series adjusts the previous team make-up of these Avengers young wannabes by keeping previous team members Wiccan (son of the Scarlet Witch), Hulkling and Hawkeye and adding to the team the young Kid Loki, Marvel Boy/Noh-Varr and the teenaged America Chavez/Ms. America.  This new series is scripted by Kieron Gillen with art by Jamie Mckelvie and Mike Norton, and colors by Matthew Wilson.  I had written a positive review this past year of a short Young Avengers prequel tale in a Marvel Comics multi-story preview issue and wanted to see how this new concept gets out of the gate with the actual premier issue of this new series.

     Issue #1 kicks-off a multi-issue storyarc entitled "Young Avengers: Style Over Substance." The plotline weaves together two sub-plots that focus on personal relationships among various team members.  In the first storyline, we learn that Ms. America and Noh-Varr have just come off of a one night stand that may or may not lead into a romantic relationship.  Our second longer plot segment introduces teenaged angst in a romantic relationship between Teddy/Hulkling and Billy/Wiccan.  We also learn that Hulkling is mourning the death of his changling mother while both teens are living with Billy's foster parents.  Drama builds when Billy casts a spell that brings to our timeline an alternate reality version of Hulkling's deceased mom.  The issue ends in a very startling cliffhanger with horror fiction elements as the new mom turns out to be a monster and seemingly kills Billy's foster parents.

     While this comic book deserves a positive review recommendation, a mixed bag of positive and negative story elements keep it in the category of average quality.  On the plus side, the art team provides an excellent graphic style with some innovative panel lay-outs.  The character's personalities and interpersonal relationship details are interesting, and the membership of the restructured  team seems to mesh well together for a teen superhero comic book title.  Also, a hats-off is due to Marvel Comics for having the confidence to place a romantic relationship between two gay teenagers at the heart of an entire comic book issue.

     On the negative side, the issue #1 storyline is just too top-heavy with emotional relationship issues.  There's no balance here between superhero comic book action/adventure and the interpersonal side of these characters.  This might work in a later issue of a title, but for the premier issue of a new title we need a little less romantic teeth-gnashing and a lot more story progression.  As an adult reader, I was really bored with the sluggish relationship posturing and I think that teen readers would likely feel the same.  But there is some good stuff mixed-into the plot as detailed above, which gives this title the potential to get into a better-paced storytelling groove and move the action along in upcoming issues. I'd also like to see a lot more of Kid Loki, who's one of the more interesting members of this team and only makes a token appearance in issue #1. 

     So in sum, its worth a read to check-out the interesting elements of this title and here's hoping that the creative team picks-up the pace with a better balance between emotion and adventure in upcoming issues.


FF #3
Publisher: Marvel Comics
Matt Fraction: Writer
Michael Allred: Art
Laura Allred: Colors

     Marvel's FF title is currently up to issue #3.  I reviewed issue #1, in which by issue's end the FF family leaves on a space expedition with a back-up superhero team filling-in for them while they're gone.  Issue #2 began a multi-issue storyarc featuring the FF substitute team of Ant Man, She-Hulk, Medusa and Darla Deering/Ms. Thing. By issue's end, Darla had already had enough and fled the new team.  Matt Fraction is the new series writer with art provided by the popular art team of Michael Allred and Laura Allred.

     The issue #3 story is entitled "Old John Storm," with the main plotline beginning with the arrival from the future of a battle-scarred, middle-aged Johnny Storm who announces that the rest of the FF died during their space adventure at the hands of a group of supervillains led by Doctor Doom.  The story proceeds from John's announcement in three directions. First, Ant-Man reacts to the announcement by pursuing the departed Darla Deering to rejoin the team.  Secondly, Medusa and She-Hulk begin the process of trying to determine whether the time-traveling John is actually Johnny Storm or an imposter.  And third, the three underground Moloid children, familiar to FF readers as members of the extended FF family, confront their former ruler The Moleman is response to his request for some assistance.  By issue's end, after research seems to confirm Jon Storm's identity, the players assemble for Ant-Man to present a plan to eradicate Doctor Doom.

     This new comic book series is one wild and fun ride that breathes incredibly fresh new life into the Fantastic Four storyverse.  On the scripting side, writer Matt Fraction mixes equal parts drama, standard humor and a subtle but very effective element of slapstick into one of the most entertaining storylines currently out there in the new comic publishing world.  I won't give much of the slapstick away, but the extended, multi-page plotline of Ant-Man literally chasing Darla to return to the FF is equal to the best of mid-20th century Hollywood romantic movie comedies.  And there's a tiny, two-panel scene of the Moloid kids oogling She-Hulk that's probably the funniest bit in the comic book.

     Regarding the visuals, the husband and wife team of Michael and Laura Allred do a simply fantastic job of portraying this story with a combination of conventional and unique panel lay-outs.  Most impressive is the unexpected visual effectiveness of the Allreds's' graphic style. The stiff primitivism of their drawing surprisingly blends beautifully with the specifics of this story situation, actually elevating the fun and wackiness of this reading experience.  I'm a fan of the Allred's "I, Zombie" comic book and as such I can't help but describe this FF title as "the FF enters the comic book world of I, Zombie," in terms of story approach, effective visuals and tongue-in-cheek humor.

     So hats-off to Marvel Comics for going outside of the standard comic book creative envelope and assembling this unusual creative team.  The result is one funky, fun rollercoaster ride of a Fantastic Four reading experience like you've never seen, but will certainly wish to read again and again in future issues of this inventively new comic book title.


Ame-Comi Girls Featuring Power Girl #4
Publisher: D.C. Comics
 Jimmy Palmiotti & Justin Gray: Writers
Mike Bowden: Art
Randy Mayor: Colors

     DC Comics is up to issue #4 of its Ame-Comic Girls title.  I previously reviewed issue #1 of this series, which reinterprets traditional DC female superheros as younger versions of their usual characterizations, in the anime/manga style of the popular Ame-Comi Girls line of collectible statuettes.  Each issue stars a different DC Universe heroine, kicking-off a multi-issue storyline that either continues in another DC comic book title or in the following month's Ame-Comi issue.  Issue #4 stars Power Girl in a tale scripted by the A-list writing duo of Jimmy Palmiotti and Justin Gray with art by Mike Bowden and colors by Randy Mayor.

      Our untitled tale unfolds in three interconnected story segments.  Act One introduces our younger, teenaged version of Power Girl who lives in a version of Metropolis unlike that portrayed in other DC titles.  Here, Power Girl has introduced to the city populace Kryptonian technology which has transformed the city into a futuristic version of its standard self.  The mid-third of the issue unfolds a backlash against Power Girl for this action, as an anonymous villain directs a team of armored female baddies to either kill or exile Power Girl as an "alien scourge" on their fair city.  And the final third of this issue heralds the arrival on Earth of the Ame-Comi version of the traditional Kara Zor-El/Supergirl.  Supergirl is immediately tossed into the fight as a newbie ally of her Power Girl cousin, with the fight leading to a dramatic bridge to next month's issue with the unexpected arrival on the scene of a major well-known Superman Family bad guy.

     As with the well-received Issue #1 of this title that starred Wonder Woman, writers Jimmy Palmiotti and Justin Gray do a solid job in giving us a younger, teenaged version of a traditional DC female hero.  While the story is entertaining in its own right, the addition of an atypical layer of youthfulness to the characters is a fun and refreshing alternative to the usual versions of these folks.  Even more fun are the little tweakings that the writers make to the fabric of the DC storytelling universe, adding some alternate reality flavor to the story.  My two favorites are a passing reference to the "31st Century Legion Of Super-Villains" and subtle diffrences in Kara/Supergirl's traditional origin story.  On a final note, there's also a heartwarming sub-plot here in which the average folk of Metropolis rally around Power Girl at a key point in her mega-battle with the baddies, making a nice plot point about our hero's acceptance by the people of her adopted hometown.

     So a posiitve review recommendation is well-desrved for the latest issue in the Ame-Comi Girls series.  You don't have to be a fan of the collectible figurines or a teenaged reader to both enjoy and appreciate the level of high quality and entertainment that this series provides for readers of all ages.


The Silver Surfer (One-Shot)
Publisher: Marvel Comics
Stan Lee: Writer
Moebius: Artist
Mark Chiarello & John Wellington: Colors

      Marvel Comics has recently released an oversized one-shot Silver Surfer comic book.  This is a reprint that combines a two-issue Silver Surfer tale that was published in magazine format back in 1988.  The project was a one-time creative collaboration between Stan Lee and well-known European artist Moebius, with colors by the team of Mark Chiarello and John Wellington.

     The 55-page tale is entitled "Parable," and unfolds a plot that centers on the classic and oft-repeated theme of direct conflict between the Silver Surfer and his former boss Galactus.  Two subplots interweave throughout the storyline.  In one storythread, Galactus returns to Earth and presents himself to the human race as a godlike being to be worshipped as omnipotent.  Galactus's sly goal here is to create social chaos with a resulting breakdown of civilization, allowing him to take advantage of society's decline and thereby break his well-known vow to the Surfer to not destroy Earth.  The basic plan is to blame mankind for destroying themselves, i.e., blame the victims for their own demise and thus move into the vacuum of social disorder to dismantle the planet for his planet-devouring purposes.

     The second plotline explores various themes of religion, as the Surfer interacts with Colton, a charismatic televangelist takes advantage of the situation, declaring himself as the leader of a new religion and urging the human race to follow him as Galactus's representaive on the planet.  Without being a detail spoiler, the Surfer and Colton's sister Elyna work together to try and counter his scheme, with tragic results that actually turn Colton into an opponent of Galactus.  While the Surfer ultimately persuades Galactus to yet again spare Earth from destruction, the story actually concludes with a multi-page scene beyond this victory, in which the Surfer has a lengthy confrontation with Mankind's leaders at the U.N. trying to persuade them to lead mankind in a less violent direction.  As usual in the Silver Surfer storyverse, his good intentions trigger an emotional backlash against our hero and he returns to his isolated life of wandering the Earth as an exiled noble figure from the stars.

     In an interesting inside-the-front-cover essay, Stan Lee explains that Moebius asked him to write a script that would return the Surfer to his original story concept of an ignored prophet wandering among mankind and also explore quasireligious themes.  The resultant collaboration succeeds very well in centering these story themes within an entertaining two-issue story arc.  The well-crafted tale sends a message about the dangers of leadership and deception of the masses, as both Galactus and Colton take their respective turns at manipulating mankind for their own selfish purposes.  The creative team clearly achieves their goal a presenting a story within the comic book concept of the original Silver Age title of the Surfer, in which Stan Lee presented our hero as a disrespected herald or prophet, who tries repeatedly to save mankind from itself and always fails.

     In addition to the graphic treat of a Stan Lee-Moebius story collaboration, this oversized one-shot comic book includes a few dozen additional pages detailing extensive interviews with the creative team regarding their process of producing the story, as well as several Silver Surfer cover reproductions and a beautiful gallery of full-page renderings by Moebius of various Marvel superhero characters.  That's an incredible amount of high quality reading material, well-worth the $7.99 issue price.  So a positive recommendation is well-deserved for both old and new Silver Surfer fans to get on down to That's Entertainment and pick-up a copy of this rare compilation reprint issue.

Contest Winner Announcement!!!

     Our latest contest challenged you to tell us which famous 1950's-era Western series television star was actually a direct descendent of famed frontiersman Daniel Boone.  And our contest winner via a roll of the dice from among several correct entries is (drumroll, please...) David McBarron, who correctly tells us that Richard Boone , the star of the Western series Have Gun, Will Travel is the correct answer.  While singers Pat Boone and Debbie Boone, along with 1950's Western television star Randy Boone (The Virginian) also claim to be Daniel Boone's direct descendents, some geneaology sources confirm them to be descended for other Boone relatives.  Congratulations to David who wins our first prize $10.00 gift certificate to That's Entertainment!!!

New Contest Challenge Announcement!!!

      Red Sox pitchers and catchers are scheduled to arrive in Florida next week for the start of Major League Baseball spring training, so let's celebrate this sign of impending Spring with a baseball trivia contest.  You challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, February 20 with the correct answer to the following question: Which historic Major League Baseball player appears on the most expensive collectible baseball card sold to-date?  As always, in the event of multiple correct answers, our contest winner will be selected via a roll of the dice from among the correct entries.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store, on-going specials, only.

     That's all for now, so have two great Major League Baseball spring training (Go Red Sox!) and comic book reading weeks and see you again on Friday, February 22 Here In Bongo Congo!

Friday, January 25, 2013

Comic Book Reviews 1/26/13



Here In Bongo Congo

     Good King Leonardo has found lots of fun new comic books on the That's Entertainment new issues shelves, so let's get right to reviewing four of them and see how they stack-up against each other:

 
Madame X (One-Shot)

Publisher: D.C. Comics

Rob Williams: Writer

Trevor Hairsine: Art

Antonio Fabela: Colors

     D.C. Comics has a new one-shot Madame Xanadu comic book on the current issues shelves.  For the uninitiated, the good Madame Xanadu has been a mystical soothsayer and magic practitioner since her DC universe debut back in the 1970's.  She began her life centuries ago as Nimue, younger sister to the evil Morgan LeFey of the Camelot legend.  One of my favorite versions of Madame Xanadu was the 2008-2011 Eisner-nominated title written by Matt Wagner with art by Amy Reeder Hadley, which nicely highlighted our heroine's life experiences from her Camelot days to the modern era.  These days, Madame Xanadu is a team player in DC's Justice League Dark title.  This new one-shot Madame X comic book is scripted by Rob Williams with art by Trevor Hairsine and colors by Antonio Fabela.

     The storyline is entitled "A Voodoo Zombie Mystery!" and presents a reinterpretation of the standard Madame Xanadu storyverse.  Here, she's the former Madame X who has fallen from grace and now lives in New Orleans as Nima, eking-out a living for a local law firm whose senior partner values utilizing her soothsaying powers for his client's cases.  Our story begins as a voodoo mystery; when a prominent city councilor is murdered, the law firm represents a local voodoo priestess accused of the crime.  Nima and her law firm buddy Salinger follow an investigative trail that includes credible eyewitness accounts of a zombie committing the murder.  I won't be a spoiler and reveal the murderer, but I will comment that our pair of investigators follow a trail lined with many occult twists, turns and surprises before the true guilty party is revealed.  The one-shot storyline ends on a very dramatic bridge to potential future issues, as Nima receives a dramatic vision of her partner Salinger shooting her sometime in the future.

      This Madame X comic book is a very entertaining "what if?" reinterpretation of the traditional Madame Xanadu storyverse that succeeds for a few reasons.  First, I liked the "fallen angel" concept of Madame X, with her living as a down-and-out former superbeing/celebrity, going from nationally-renowned talk show guest/soothsayer to quietly rebuilding her life in a new town as a low-level staffer at a law firm.  The reason for her stumble in life is also very relevent to today's popular culture, as Madame X lost her fortune in a lawsuit filed by a billionaire who took offense to a Madame X prediction on his fate.  Secondly, the creative team does a great job of unfolding the plotline against the occult/voodoo background of New Orleans.  Naturally, the whole Madame X character concept fits perfectly with the spookiness of this city and results in a colorful story setting.  And third, the murder mystery element blends very nicely into this story. The occult stuff aside, the basic "whodunit" of the story is well-masked in mystery and takes some nice twists and turns to a satisfying reveal of the guilty party.

     Its clear from the dramatic nature of the story's cliffhanger ending that the creative team would like to see this one-shot title continue as a multi-issue story arc, if not a monthly regular comic book title.  Based on the high quality of the plot, artwork and the fun reinterpretation of our heroine's traditional storyverse, Madame X deserves her shot at a DC universe publishing lifeline.  So a thumbs-up positive review recommendation is well-deserved for all good DC readers to enjoy this one-shot comic book.  And here's hoping that someone at DC throws Madame X that publishing lifeline and hauls her to the safety of some future issues of the occult adventures of Nima/Madame X!


Mara #1

Publisher: Image Comics, Inc.

Brian Wood: Writer

Ming Doyle & Jordie Bellaire: Art

     Image Comics recently published issue #1 of a six-issue limited comic series entitled Mara.  As with many Image titles, this is a creator-owned project, with the creators being A-list writer Brian Wood and artists Ming Doyle and Jordie Bellaire.  For the uninitiated, Brian Wood is an acclaimed comic book writer known for writing scripts and creating storyverses with strong characters and dialogue on par with non-comic book fiction such as high quality novels and television series.  Among his many achievements is the award-winning and long-running DMZ comic book title.  During the past year, I wrote a favorable review of his interesting science fiction eco-adventure comic book series entitled The Massive.

      Issue #1 of Mara introduces the science fiction theme of this limited edition series.  A futuristic, highly urbanized Earth society has evolved its obsessions with world-wide sports and military action/endless warring to unheard-of heights.  The Number One celebrity in this environment is Mara, a 17-year-old teen who sits at the very top of this planetary frenzy as the world's best team volleyball star.  Not much action occurs in this kick-off issue; instead, via detailed narrative and accompanying scenes, we learn the details of Mara's ultra sports celebrity life, with the entire world endlessly watching her every public move via world-wide television.  The tale takes an unexpected turn in a concluding bridge to next month's issue, as Mara collapses during the live broadcast of one of her games and its discovered that she exhibited a weird power in which with Flash-like speed she had zoomed to the other side of the volleyball court and tapped the ball in the other team's field of play.

      I'll get right to it: this is one bizarre stinkeroo of a comic book, for so many reasons.  But for the sake of our sanity, I'll only comment on four basic flaws.  First, the art is creepily primitive and mannequin-like, with everyone depicted with the same stiff, overserious facial expression in every single panel of the comic book.  Secondly, the basic story concepts of this plot are illogical and ridiculous, even for the laid-back credibility of a fictionalized comic book reality.  I just can't buy into for one comic book reading second the concept of the entire planet going gaga over team volleyball and having the entire planet's society in a constant hyper-excited state about it all.  Third, the brief allusions to worldwide militarism being elevated to an equal pinnacle with the volleyball obsession are also weak and feel flat.  And fourth, the reveal of Mara's Flash-like power is extremely confusing. Is she using her ultra-fast powers to zip around the court and tank her opponents volleyball shots, or what? Is she aware of her behavior or is it an involuntary subconscious action?  From the poor presentation of this story scene, one just can't tell what exactly is going-on with this power.

     Even more disappointing is the unpleasant realization that this poorly-executed concept came from the pen of Brian Wood, who seems to have excelled in everything, and I mean everything, that he's previously written by presenting the reader with emotionally-riveting and realistic stories on the human condition.  It's just so unexpected to see his writing stumble so badly in this instance. On the plus side, I guess it just shows that he's as human as the rest of us and is bound to trip-up once in awhile.  On the negative side, it reaffirms for me the downside of the creator-owned concept of comic book publishing. Once in awhile the occasional dud will shove a more deserving concept out of the way, as a publisher gambles that fans of an acclaimed creator will accept even said creator's flawed, D-list ideas and products.  I've called this the "Stan Lee effect" in previous reviews and also chided Alan Moore and Warren Ellis for taking this occasional marketing misstep, with Brian Wood now joining this growing list.

     But enough venting about this disappointment.  To summarize: avoid this unentertaining, stiff failure of a comic book concept and instead enjoy Brian Wood at his best with any of the other many Brian Wood-scripted comic book titles, all available on the new issue shelves and in the back issue comic book bins at That's Entertainment.

Spaceknights #1

Publisher: Marvel Comics

Jim Starlin & Chris Batista: Writers

Chris Batista: Pencils

Chip Wallace: Inks


     Marvel Comics has recently re-booted its out-of-print Spaceknights comic book concept with a new 3-issue limited series.  Since all three issues are currently on the That's Entertainment new issues shelves, I decided to review issue #1 to get a feel for this series from its beginning.  Spaceknights was created in 1979 as a tie-in for the Parker Brothers launch of their Rom, Spaceknight action figure toy.  Baby boomers may also recall the ROM comic book title of that era.  The Spaceknights are good cyborg warriors from the planet Galador who protect the universe fom the evil Dire Wraiths.  Much of the Spaceknights storyverse, from the names of individual spaceknights to the plot stylings, is a science fiction updating of the fictional tale of Camelot.  This latest Spaceknights series is scripted by A-list veteran writer Jim Starlin in partnership with Chris Batista, with art by Chris Batista and inks by Chip Wallace.

     Issue #1 actually presents two story segments in this multi-issue story arc, each of which could standalone as a full-length comic book issue.  This storyverse introduces readers to a new, younger generation of Spaceknights.  Two subplots interweave throughout the twin tales.  When Galador's leader The Prime Director is killed in off-world battle, its up to his oldest son Balin to gather-up the younger generation of new Spaceknights and go off to battle the bad aliens.  Through the journey to the off-world battle site and the early stages of the fight itself, we're introduced to a few older generation holdovers from previous Spaceknight comics along with the large group of young rookies.  A second subplot interweaves political intrigue and family strife into the storyline.  We learn that Balin is a nasty, cocky jerk who is rapidly failing as a new young leader of both his friends and his society, while his nicer young brother Tristan embodies the true values for which the Spaceknights crave for a leader.  There's also a strong political thriller element in this storyline, as its revealed that a trusted advisor to the Galador royal family is the deceitful mastermind behind the off-world strife, with the goal of destroying the royal family and becoming the new dictatorial ruler of Galador.  These sub-plot details all come together in a climactic battle scene in which a key Spaceknight is killed and good guy Tristan is blamed by the entire group for not saving his warrior partner's life.

     This is a pretty decent comic book return for this 1980's-era comic book series.  There's more storytelling substance to this multi-issue tale than one might expect for a storyverse based on a line of action figure toys.  Veteran writer Jim Starlin brings his skill and experience to the task by crafting a tale that's rich with the mix of action-adventure, political intrigue and personal relationship soap opera details for which the Arthurian legend stories are well-known for.  I particularly liked the depth of character development of the Spaceknights as well as their personal interactions with each other.  There are enough elements of romance, personality conflicts and shifting policial alliances packed into this extra-length comic book to script half a season of a television soap opera or thriller series.  Specific elements of the Arthurian legend are also nicely incorporated into this science fiction storyline, including an updating of the King Arthur sword-in-the-stone challenge, which I won't spoil with any review details.

     I also liked the mixing into the tale of two key characters from the previous generation of Spaceknights, now middle-aged in this title re-boot.  Earth girl Brandy Clark is the older, now-widowed ruler of Galador, struggling to lead her people in the interplanetary crisis, while Spaceknight Val/Sentry is a wise mentor to the young newbies, also struggling to contain the recklessness of emerging young leader Balin.  On a final review note, there's a minor but interesting story element throughout issue #1 of Galador's leader Brandy Clark facing growing prejudice from her people due to her roots as a native of Earth.  It introduces the real world issue of discrimination into this science fiction storyverse and it should be interesting to see how the creative team explores this subject as the series progresses.

     So a well-deserved positive review recommendation for this return of a fan favorite galactic adventuring series that blends old King Arthur fable elements with modern-day galactic science fiction storytelling.  And we're certainly getting our money's worth with a comic book that packs two full-length story segments into each issue for the standard price of a one-story comic book.  So get on down to That's Entertainment and enjoy this double-story comic for the price of one!



The Phantom Stranger #4

Publisher: D.C. Comics

Dan Didio & J.M. Dematteis: Writers

Brent Anderson: Pencils

Philip Tan & Rob Hunter: Inks

Ulises Arreola: Colors

     DC Comics is up to issue #4 of its Phantom Stranger re-boot within "The New 52" storyverse event.  This past September, I wrote a positive review of issue #0 in this series, which creatively filled-in some origin elements for DC's magical man of mystery, establishing his biblical origin as Judas Iscariot, having been sentenced by a Council of Wizards along with the fabled character Pandora to walk the Earth trying to make amends for their past sins.  This series also assigns the Stranger with blame for the origins of The Spectre, thereby making the two character's arch enemies of each other.  The current title is scripted by veteran A-list writer Dan Didio in partnership with J.M. Dematteis with pencils by Brent Anderson, inks by Philip Tan and Rob Hunter, and colors by Ulises Arreola.

     The issue #4 story segment is entitled "Abduction" and pits the Stranger against the Justice League Dark.  The plot begins the Stranger living a surprising secret lifestyle as a suburban husband and dad to two small children.  On a routine mall shopping trip with his wife, he's abducted to a meeting with the aforementioned Justice League Dark.  The bulk of the issue details a lengthy, mostly verbal confrontation between our hero and the League, in which League leader John Constantine pulls out all the stops in trying to get the Starnger to join the League in their latest mission against big bad evil doings.  Without being a detail spoiler, after the unsuccessful recruitment effort, the Stranger returns to his secret life to find his family abducted out of the timestream.  The issue ends in a very dramatic bridge to next month's story segment, as Pandora arrives and claims that the abduction is The Spectre's latest move against the duo.

     This is one of the better of the many New 52 titles currently out on the new issues shelves.  Led by veteran writer Dan Didio, the creative team succeeds in all regards with this tale, including beautiful artwork, an interesting plot and entertaining story details. Four story elements most intrigued me in this issue.  The first is the "take-no-prisoners" personality of League leader Constantine, who plays a sharp and deadly verbal game with the Stranger in his recruitment effort, resulting in some twists that are sure to pit this tough pair against each other again very soon in this storyline.  Secondly, I enjoyed reading of the unexpected domestic side of the Stranger, in which he attempts to regain a semblance of a normal human life with his secret family.  I haven't been a regular reader of this title so I don't know about previous developments in this sub-plot, but the future possibilities of this storythread could hold some major storytelling potential.  Third, the cameos of among all of the various Justice League Dark members are both interesting and well-balanced in the space of a one-issue story segment.

     The fourth and final noteworthy story element is the bigger plotline here, that of the growing storm of confrontation pitting The Phantom Stranger and Pandora versus the omni-powerful Spectre.  The creative team is building a steady level of tension as the clouds gather for this upcoming mystical war, with the stakes and hatred ratcheting upward with the kidnapping of the Stranger's innocent family members.  All in all, this title is currently presenting a very interesting and potentially significant new line of fictional history within the DC storyverse.  So my review advice is to check-out the current issue #4, then do what I plan to do and backtrack to the previous issues before heading deeper into this storyline with upcoming monthly issues of The Phantom Stranger.

Contest Winner Announcement!!!

     Our latest contest challenged you to e-mail us with your proposal for a wacky pair-up of two dissimilar comic book characters, along the lines of the recent Mars Attacks Popeye comic book.  My example suggestion was Deadpool versus My Little Pony (yeesh!).  And our contest winner is (drumroll, please)...Gregory Goding, who offers-up the idea of pitting JarJar Binks against Sauron.  Gregory tells us "JarJar is annoying, never shuts up and looks like he would make a hilarious squishing sound if hit with a large blunt object.  Sauron is more the strong, silent ultimate badass who wields large blunt objects.  I think it has potential."  Here's hoping that we all get to see the annoying JarJar Binks get his due in Gregory's dream comic book match-up.  Congrats to Gregory who wins our first prize $10.00 gift certificate to That's Entertainment!

New Contest Challenge Announcement!!!

     The Bongo Congo panel of contest judges have decreed that we offer-up to you this week the following television trivia question.  Your challenge is to e-mail us at Gordon_A@msn.com no later than Wednesday, February 6 with the answer to the following question:  What 1950's television Western series star is a direct descendent of famous frontiersman Daniel Boone?  In the event of multiple correct entries, our contest winner will be chosen via a roll of the dice from among the correct entries.  Please note that our first prize $10.00 gift certificate to That's Entertainment is redeemable for regular retail merchandise or in-store on-going specials, only.

     That's all for now, so have two great NHL-watching (welcome back, Bruins!) and comic book reading weeks and see you again on Friday, February 8 Here In Bongo Congo!