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Good King Leonardo has decreed that we kick-off the Fall comic book reading season with an eclectic mix of new comics to review, so let's get right to it and see how these four new issues stack-up against each other:
Good King Leonardo has decreed that we kick-off the Fall comic book reading season with an eclectic mix of new comics to review, so let's get right to it and see how these four new issues stack-up against each other:
Infinity #1
Publisher: Marvel Comics
Jonathan Hickman: Writer
Jim Cheung: Pencils
Mark Morales: Inks
Justin Ponsor: Colors
Marvel Comics has recently kicked-off a new comic
book event called Infinity. The wide-ranging tale of intergalactic Marvel
storyverse mega-events is structured to be presented in a six-issue
oversized limited series, along with ten (10) issues of the Avengers and
New Avengers titles and a scattering of tie-in plots among other Marvel
titles. The first three issues are currently available on the That's
Entertainment new issues shelves, so I backtracked to the kick-off issue to get
a good feel for this series. Issue #1 is scripted by A-list writer
Jonathan Hickman with pencils by Jim Cheung, inks by Mark Morales and colors by
Justin Ponsor.
Issue #1 begins this epic galactic tale with
two alternating plotlines. One subplot centers on the evildoings of the
well-known Marvel storyverse alien supervillain Thanos. From a creepy
alien world, Thanos dispatches an even creepier bioengineered monster
assassin; arriving on Earth, the thing mindmelds its way through various
superheroes in search of a unnamed deep dark secret. Without being a
detail spoiler, by issue's end the thing has reported back to Thanos with
successful news, leading Thanos to plan for further trouble Earthside in next
month's issue.
The second subplot dominates the storyline, as the
Avengers and S.H.I.E.L.D. learn that a very ancient alien race called The
Builders are on a warpath of intergalactic destruction, with Earth smack in the
path of their Galaxy-spanning onslaught. After confirming that Earth
would never survive a direct attack, the Avengers assemble all the known Marvel
Universe hero groups into one complete armada, to journey off and join a group
of alien civilizations for a last-ditch stand outside of our universe.
Meanwhile, Iron Man stays behind with only a handful of heroes to plan for a
meager evacuation if Earth's doom is inevitable. The two storylines come
together at the end of issue #1 as Thanos plots to bring his scheming to
Earth once the Avengers depart.
Page one of this issue proclaims this saga as
"A Marvel Comics Event," which is a very accurate summation of this
new series approach. I've written in previous reviews that no one in
current-day comic book publishing is more adept than writer Jonathan Hickman in
bringing "end of the world" storytelling on a grand epic scale to a
comic book title. Hickman outshines himself here with his best production
to-date of this story genre. The scale of the conflict is actually beyond
epic, encompassing forces of good and evil across the physical known universe
as well as across the cast of Marvel Comics characters.
Three elements of this approach particularly
shine. First, Hickman does a great job of balancing six core Marvel
character teams into the plot: The Illuminati, X-Men, Spaceknights, Avengers,
Inhumans and "The Builders," that ancient seemingly unstoppable
force. Secondly, he blends their interactions together seamlessly.
There are no clunky panels or token guest-featuring of these folk, but rather
each team is allotted a respectible chunk of the developing plot
in which to take turn at center stage. And third, the two sub-plots are
neatly balanced with each other. It will be interesting to see how future
issues unfold the storythread of intergalactic warfare against the
Earth-bound, almost behind-the-scenes afforts of Thanos to take advantage of
the situation back Earthside.
While I'm obviously a huge Hickman fan, some of his
previous "threat to all life" plots often left me feeling creeped-out
by the doom-soaked tone of the stories. Not so in this issue, which
instead gives-off a positive and interesting vibe of upcoming Marvel
heroic adventuring, epic action and just-plain-fun reading entertainment.
So whether you plan on checking-out just the six-issue Infinity title
or commiting to a complete read of the cross-over issues, based on
the quality of issue #1, you won't be disappointed with the entertainment of
this great new comic book series.
Action Comics #23.3
Publisher: D.C. Comics
Charles Soule: Writer
Raymund Bermudez: Pencils
Dan Green: Inks
Ulises Arreola: Colors
The current issue of Action Comics is part of the
ongoing DC Comics event this month that places famous DC storyverse
supervillains front-and-center in the current storyline features. The
latest Action Comics issue thus stars traditional Superman genius foe Lex
Luthor. The story is scripted by Charles Soule with pencils by Raymund
Bermudez, inks by Dan Green and colors by Ulises Arreola.
This issue kicks-off a new multi-issue
storyline appropriately titled for a Superman-themed tale as "Up, Up
And Away!" After initially presenting Luthor's release from
federal prison, the storyline details his first day of freedom
as he multi-tasks his way through officially commencing a wide range
of evil plots, all with the common goal of Superman's destruction.
Without being a detail spoiler, these efforts include a strategy to ruin a
major corporate business rival, checking-out his corporate research programs
which are working on Superman-related plots and most deadly of all, setting a
major trap for Superman with the lives of four Luthor Corp. astronauts at
stake. Running through this tale is a sub-plot of Superman
inexplicably missing that day from the world-wide scene. The issue ends
in a dramatic climax as Luthor's plots fail to flush-out the Man Of Steel,
leading to both bloodshed and an anticipation that this situation will worsen
in next month's story installment.
This is an entertaining Action Comics issue for a
few reasons. First and foremost, writer Charles Soule deserves a
tip-of-the-review-cap for his clever concept of highlighting Luthor in this
"bad guys month" of DC Comics by completely taking Superman out of
the picture. Its neat how while Superman is nowhere to be found, he's
still front-and-center in crazy Luthor's brain, driving his every waking moment
of evildoing. Secondly, the story details provide a nice traditional
presentation of all the Lex Luthor details that we've come to know over the
years, including his personality quirks and skills at genius-level tasking,
albeit on a bad-guy level. And third, the artwork is nice, presenting a
style that befits well with the world of the Superman storyverse.
My only constructive criticism is that I was
somewhat surprised at the level of killing at Lex Luthor's hands, with five
innocent people slaughtered by Lex in the course of his first
day back on the crazy-bad-guy job. While murder is not new to this
character, my own personal reading experience is that he's usually more of the
mad scientist baddie, even if his science actions eventually lead to deaths.
Here, he's just plain killing folks, and that creeps me out as just
another needless escalation of the level of violence in our current popular
culture.
But that one observation aside, on the whole this
is a well-produced and solidly entertaining addition to the current
inventory of Superman Family new comics, as well as a worthwhile
issue within DC's current "Bad Guys Month" publishing event.
Secret Avengers #9
Publisher: Marvel Comics
Nick Spencer: Writer
Butch Guice: Art
Matthew Wilson: Colors
My wandering reviewer's eye this week caught issue
#9 of Marvel's Secret Avengers title on the new issues shelves, so I decided to
take it out for a review spin. For the uninitiated, the Secret Avengers
are a top secret black ops team deep within SHIELD. Apparently, after
each mission the team members have their memories wiped of all mission
information. Among the varied team members are SHIELD members Nick Fury
and Agent Phil Coulson, along with superheroes Hawkeye, Black Widow
and The Hulk. The series is written by Nick Spencer with art by Butch
Guice and colors by Matthew Wilson.
Issue #9 is the latest installment of an ongoing
story arc entitled "Collapse" and centers upon a team leadership
struggle between acting leader Maria Hill and suspended leader Daisy Johnson,
on leave due to a previous blundered tactical decision against the evil
organization AIM. Alternating present and flashback scenes unfold the
back-and-forth interactions between the two SHIELD agents that led-up to the
leadership switch. A parallel issue is the mind-wiping policy for the
team, which Daisy and Maria struggle to both implement and accept morally as
leaders of a group of good guys who deserve to be trusted. A
minor amount of action-adventure features Daisy trying and failing in an
espionage attempt to access some of her wiped memories which are stored on a
restricted computer. The issue ends on a dramatic note as Daisy attempts
to recruit Bucky Barnes/The Winter Soldier to assist her in trying again to
access the memory storage technology.
The creative team pulls-off the rare feat here of
making a very conversational, talking-head storyline both interesting
and moving forward with a pacing usually only found
in action-adventure storylines. Even though most of the tale
consists of Daisy and Maria brainstorming their team leadership and memory-wipe
policy issues, the styling of the flashbacks, the exotic setting of the
espionage world and the fresh dialogue all combine to pull the reader into the
plot as effectively as fight scenes and action usually do. It also helps
that various well-known Marvel/SHIELD characters unexpectedly wander into the
storyline at key moments, thereby heightening the interesting plot. I
also was very impressed with the particular visual style of the art team, which
complimented nicely the setting of the secret world of SHIELD, as well as the
eye-catching front cover by top-notch guest artist Alex Maleev.
I only have two minor peeves about this
issue. My first is the surprising comment by Nick Fury about team leader
Daisy Hill being only 19-years-old. It seems unconvincing and weird,
as both her visual depiction and personality scream that she's a much
older and wiser character than any fictional teen could ever
pull-off. The second concern is a nagging feeling about the mind-wiping
element of the storyline. It just feels like a weak and illogical plot
premise that there would be any reason for these A-list Marvel superheroes and
SHIELD agents to have their memories wiped of any missions. I just can't
buy into the supposed reason for it. Hopefully, either previous or future
issues attempt to make a case for the weird practice but if they don't, then
the creative team really needs to dump this concept and focus on more
convincing storytelling plot details. But these story elements don't
take away from the overall quality and entertainment of this comic book, so by
all means a positive review recommendation is well-deserved for All Good
Readers to check-out this interesting combination superhero/espionage comic
book title.
Injustice: Gods Among Us #9
Publisher: D.C. Comics
Tom Taylor: Writer
Bruno Redondo, Tom Derenick &
Jheremy Raapack: Art
David Lopez: Colors
DC Comics is up to issue #9 of a superhero comic
book entitled Injustice: Gods Among Us. A statement in the credits
mentions that the title is based on a video game of the same name. The
series is scripted by Tom Taylor and drawn by the three artists listed above,
with colors by David Lopez.
The issue #9 story segment is entitled
"Worship" and continues an ongoing multi-issue storyline in which the
familar wide range of DC superheroes are divided into two camps. On the
one hand is a Superman-led group who have bought into The Man Of Steel's desire
to rid the world of evildoing by forcing people against their will into better
behavior patterns. This group is working with a seemingly reformed Lex
Luthor to use Kryptonian-based technology to create human supersoldiers to
police mankind. The other group is led by (naturally!) Batman and
completely opposes these strong-arming ideals. Two minor sub-plots weave
into the main storyline: an interesting dialogue between Luthor, Martha Kent
and Jonathan Kent on Superman's childhood insecurities and some nasty tension
between Batman and his son Damian/Robin over events from previous issues.
This is an interesting and entertaining comic
book for a few reasons. First, I enjoyed very much the structure of the
split in the wider DC Comics family of heroes, with certain characters and
personalities naturally gravitating toward each other on each side of this
social divide. Secondly, the main plot theme is intriguing, the desire of
one superpowered being to use his abilities to force humans into better
behavior "for their own good," versus the camp which supports free
will, even at the expense of allowing people to make bad decisions.
Third, the comic holds-up very well in story quality for a video game-based
title. Most such comics seem stiff and clunky to me in their
storytelling, but this one flows as naturally as any other decent DC comic
book. It would be interesting to know to what degree the creative team
stuck with the video-game premise or alternately struck-out on their own
storytelling path.
On a final note, there's a very effective scene
early in the issue in which Batman reveals himself as Bruce Wayne to his team
members as a gesture of trust-building. Its a rare and very effective
moment in the long lineage of DC comic book publishing and although its a
quick, one-page scene, its very detailed and enjoyable regarding the team
member's varied reactions to the big reveal. So overall, a positive
thumbs-up review recommendation is very well-deserved for this enjoyable comic
book which provides a well-presented ensemble cast of DC characters in their
multi-team adventuring.
Contest Winner Announcement!!!
Our latest contest offered-up a comic book trivia
question, challenging you to tell us the significance of the street address of
"1938 Sullivan Place" within the DC Comics storytelling
universe. And our contest winner chosen via a roll of the dice from
among several correct entries is (drumroll, please...) Keith Martin, who
correctly tells us that the address is the home of Clark Kent and Lois
Lane. The number 1938 is symbolic for the year that Superman made his
very first appearance in Action Comics #1 and Sullivan Place is a tribute to
Vincent Sullivan, the first editor of Superman comic books.
Congratulations to Keith, who wins our first prize $10.00 gift certificate to
That's Entertainment!!!
New Contest Challenge Announcement!!!
For our new contest, the Bongo Congo Panel Of
Contest Judges offer-up our very first Star Trek trivia contest!!! Your
challenge for this week is to e-mail us at Gordon_A@msn.com
no later than Wednesday, October 16 with the correct answer to the
following question: Who is the well-known actor who is the only
individual in the entire history of the Star Trek franchise to actually utter
the phrase "Star Trek" in a story plot of the series? We'll
give you one hint, it happened in one of the Star Trek movies and not in any of
the television series. As always, in the event of multiple correct
entries, our contest winner will be determined via a roll of the
dice. Please note that our first prize $10.00 gift certificate to That's
Entertainment is redeemable for regular retail merchandise or in-store, ongoing
specials, only.
That's all for now, so have another two great Red
Sox Play-Offs Watching (Go, Red Sox!!!) and comic book reading weeks and see
you again on Friday, October 18 Here In Bongo Congo!!!
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