Here
In Bongo Congo
Good King Leonardo has decreed that as we're deep into the mid-summer comic book reading season, we review an eclectic mix of new comic books this week in order to advise you on some worthwhile beach-reading choices. So let's get right to it and see how these varied comic books stack-up against each other:
Good King Leonardo has decreed that as we're deep into the mid-summer comic book reading season, we review an eclectic mix of new comic books this week in order to advise you on some worthwhile beach-reading choices. So let's get right to it and see how these varied comic books stack-up against each other:
Batman '66 Meets The Green Hornet #2
Publisher: D.C. Comics & Dynamite
Entertainment
Kevin Smith & Ralph Garman:
Writers
Ty Templeton: Art
Tony Avila: Colors
DC Comics and Dynamite Entertainment have teamed-up
to publish a six-issue mini-series which combines Batman '66 with The Green
Hornet. I've previously reviewed an issue of the popular
Batman '66 title, in which the Adam West/Burt Ward 1960's campy television
series-version of Batman and Robin star in new comic book adventures. As
such, I was curious to see how that well-produced title would fare in a team-up
adventure with The Green Hornet and his sidekick Kato. The mini-series is
co-written by Kevin Smith and Ralph Garman with art by Ty Templeton and colors
by Tony Avila.
The current issue #2 kicks-off with the fast
adventure of a cliffhanger scene from the end of issue #1, as our starring
foursome are glued to the top of a high speed train by the villain they're
jointly pursuing, the stamp collection-obsessed, supergluing General
Gumm. Without spoiling the details, each pair of heroes
"unglues" in their own unique manner. A squabble and separation
ensues, as both hero pairs split-up for their own pursuit of General
Glue. A new sub-plot surprises us with General Glue himself teaming-up
with Batman supervillain The Joker. Again without being a detail spoiler,
the plot shifts to detail Batman/Robin and The Green Hornet/Kato each using
their distinct sleuthing styles and skills to simultaneously discover
General Gumm's secret lair. After the expected "Biff! Bam!
Pow!" style fight scene made famous in the 1966 Batman television show,
issue #2 ends on another cliffhanger, as General Gumm and The Joker capture
sidekicks Robin and Kato for a tense "to be continued" stand-off
between the good guys and baddies.
I enjoyed Batman '66 immensely in my earlier
positive review of that title and frankly loved this spin-off mini-series even
more, for at least four worthwhile reasons. First, the story
dialogue is true to the cheesy wackiness of the original t.v. show scripting,
even moreso than the main Batman '66 comic book series. The comedy of
everyone's comments, delivered in starchy, straight-faced monologues and
droning conversations is a worthy sequel to the t.v. show. My favorite
goofball remark is a weird, serious quote of famed 1950's presidential
candidate Adlai Stevenson delivered on page four by Batman as a lecture to
Robin in the aftermath of their narrow train-gluing escape. The cheesiness of
this scene alone is worth reading this comic book. Secondly, campiness
quality aside, the story itself is strongly-written and very entertaining,
full of interesting mystery clues and plot twists that keep the reader absorbed
into the adventure. I've criticized Kevin Smith's writing in several previous
comic book reviews, to the point where I avoid reading new Kevin Smith-scripted
comics. So I was pleased to see a return in this issue to a better Kevin
Smith scripting effort. Perhaps its due to his partnering with co-writer
Ralph Garman or alternately a love for the old Batman '66 storytelling style.
But irregardless of why, Smith and Garman succeed in delivering a top-notch
reading experience in this series.
Third, I was thrilled to read a new comic book that
presents The Joker in the old-time Batman '66 campy stylings that acclaimed
actor Cesar Romero created for the television identity of this well-known
Batman mega-foe. Again, in previous reviews I've criticized Joker
portrayals in some modern-day comic books as too jaded and over-the-top in
terms of torture, gore and bloodiness. If that's your reading preferences,
fine. But its nice to have the occasional old-school Joker to enjoy in a
new comic book, and he's front-and-center in issue #2 of this
mini-series. The creative team does such a spot-on reconstruction of
"The Joker '66" that it also serves as a wonderful homage to the
late Cesar Romero himself and the particular acting gifts that he brought
to his personal interpretation of this iconic Batman Family villain.
Fourth and finally, I enjoyed the tension between our fearless foursome, as The
Green Hornet and Kato stay within their well-known undercover villain
personas without clueing Batman and Robin into their true crimefighting
identities. It adds for some interesting plot possibilities as this series
proceeds through the remaining four scheduled issues of this
mini-series.
So a positive tip-of-the-review-hat is
well-deserved for the creative team, as well as both comic book publishers
DC Comics and Dynamite Entertainment, for all working together to produce this
high quality new comic book mini-series, that's both very entertaining in its
own right as well as a wonderful tribute to the storytelling stylings of the
1960's pop culture versions of both Batman and The Green Hornet.
Black Science #3
Publisher: Image Comics
Rick Remender: Writer
Matteo Scalera: Art
Image Comics is up to issue #5 of a new science
fiction adventure series entitled "Black Science." This title is one
of "Pete's Picks" at That's Entertainment and since I'm a science
fiction writer, I decided to give it a review with a look at issue #3 (all five
issues published to-date are available on the That's Entertainment
new issues shelves). The series is written by Rick Remender with art by Matteo
Scalera.
A brief inside-the-front-cover narrative explains
that scientist Grant McKay has created "the pillar" for his corporate
employer, a device that allows travel between infinite alternate realities. By
issue #3, Grant and a wide-ranging exploration team that includes his corporate
boss, fellow staffers and Grant's family are in deep trouble in an alternate
reality in which Grant is gravely wounded. The issue #3 story segment unfolds
in three disconnected acts. Act One portrays in a brief flashback a pre-exploration
conversation between Grant and a female fellow scientist with whom he's having
an affair. Act Two quickly throws the reader into the alternate reality
crisis at-hand: in a world of high-tech armored Native American tribes fighting
World War I-era German troops, Grant's team hazards their way through a
battlefield in order to kidnap a high-tech Indian Shaman in a desperate effort
to save Grant's life. And in Act Three, we again flashback to the
beginning of the reality-spanning adventure, with an extended scene in
which the pillar device initially malfunctions, accidentally sending Grant and
all of his wide-ranging support characters off into the
"interdimensionsphere" for the adventure that unfolds in each monthly
issue.
As a science fiction reader and writer, I'm very
critical and often leery of new attempts to infuse a science fiction theme into
a fresh comic book title, mainly because so many such efforts result in
tiresome rehashes of older, worn-out sci-fi themes and plots. So I was
extremely happy to discover that Black Science bucks that negative trend with a
brand-new and interesting take on the alternate reality science fiction
genre. The comic hits a home run in three respects. First, writer
Rick Remender infuses his script with a strong balance of action adventure,
characterization and science fiction elements. The characterization of
Grant and his fellow alternate reality explorers both anchor the plot and give
it fiction-telling credibility. The characters feel credibly realistic,
with very real-world issues such as Grant's personal affair, his kids clearly
figuring-out what's going on in that regard, the scheming among the corporate
science team, etc.
Secondly, the specifics of the alternate reality
are both fresh and fun. A hats-off is due to Remender for creating an
interesting and absorbing alternate timelime in which high-tech enhanced Native
American tribes are battling a World War I-style German army. Whether its
explained in the previous two issues or future story installments, I'd love to
know more about this reality: i.e., is the battle occurring in Europe at an
alternate WW I battlefield or on the Great Plains of the U.S. against a German
Army invasion? Third, the art style is appropriate and unique for this particular
story. Artist Matteo Scalera's sketchy penciling style very effectively conveys
the action scenes for this type of sci-fi adventuring; his rain-soaked Native
American-German Army battlefield scenes are on par with any other comic book
battlefront panels that I've ever read.
So all-in-all, a very enthusiastic and positive
thumbs-up review recommendation is well-deserved for this unique and
entertaining science fiction adventuring comic book title. I plan on
backtracking to read issues #1 and #2, then continue on with future monthly
issues and recommend that all fanboys and fangirls of sci-fi comic books do the
same. And an additional tip-of-the-review-hat is well-deserved to Pete at
That's Entertainment for including this title in his "Pete's Picks"
recommended reading list!
Daredevil #1
Publisher: Marvel Comics
Mark Waid: Writer
Chris Samnee: Art
Javier Rodriguez: Colors
It's a big year for Daredevil comics, as
Marvel has relocated our hero from his familiar home base of New York's Hell's
Kitchen neighborhood for the streets of San Francisco. In addition, this year
marks the 50th anniversary of Daredevil/Matt Murdock's comic book debut.
So let's do double-review duty with first a review of the issue #1 re-boot of
DD relocating to San Francisco, followed by the review below of the 50th
anniversary Daredevil tribute issue. This new run of Daredevil is
produced by the co-creating team of writer Mark Waid and artist Chris Samnee,
with colors by Javier Rodriquez.
The creative team wastes no time tossing the reader
head-first into a San Francisco action-adventure, as San Francisco Deputy
Mayor Charlotte Hastert turns to Matt/Daredevil to find and rescue her
kidnapped young daughter, resulting in three Daredevil actions. First, Matt
uses his keen enhanced senses to find and rescue the girl. Secondly, in a very
fast and extended action scene, he's pursued in their escape by two high-tech
flying kidnappers. And third, Matt discovers that the girl is booby-trapped
with a bomb. Without being a detail spoiler, Matt saves the day and the
girl in a very creative and Daredevilish manner. The issue concludes with
further questions as to the kidnapping mastermind's identity and a
tantalizing clue leading to the possibility of Matt's ill buddy Foggy Nelson
entering the plot picture in issue #2.
I gave a positive review earlier this year to the
final issue of Daredevil's New York-based run, and at the time mentioned my
happiness that the Waid-Samnee-Rodriquez creative team was committing to
continued production of the Daredevil title in its new San Francisco
setting. That support is well-rewarded here with a very well-crafted and
enjoyable kick-off issue of the new Daredevil title run. In addition
to the Waid-Samnee-Rodriquez trio bringing their well-known and successful
style of story development and visual presentation to this new Daredevil run,
two additional features make this new title a stand-out from the very get-go.
First is the successful transplanting of the Daredevil setting to San
Francisco. As a neat twist, we're treated throughout the action-adventure
getaway scene to Matt/Daredevil still not knowing his way around the new city,
and having to rely on computer guidance from new law firm partner/girlfriend
Kirsten McDuffie for moment-to-moment acrobatic directions. It makes a for
a lot of reading fun and adds an interesting alternative to Matt's previous
superconfidence when hopping around the New York City skyline.
The second additional stand-out feature is the new
twist of Matt partnering-up with his latest love interest/law firm partner
Kirsten. Its a new and interesting alternative to the familiar Matt/Foggy
Nelson pairing, and should offer some interesting new storyline directions as
this series proceeds. Kirsten's well-placed sense of humor also brings a lot of
fun to the new Daredevil storyverse. Foggy Nelson's struggle with cancer
was a dramatic and effective plotthread in the previous series, and his
hinted-at return to the scene in this new title run promises some interesting
effects upon the new Matt/Kirsten partnership. Finally, I just have to
comment that its just plain neat to have Matt's superhero identity out in the
open in Daredevil comics these days. More than once in issue #1, folks in
the story openly acknowledge Matt as Daredevil, adding a rare storytelling
alternative to the usual secret identity element of superhero
storytelling. Combined with the San Francisco setting, it also
serves as an effective metaphor for gay individuals being open regarding their
personal identity as a parallel experience to Matt's outing of his superhero
persona.
So fear not, Daredevil fans, our hero and his
new sidekick/main squeeze Kirsten are faring well in their new home city
and if the quality of issue #1 is any indication, they should do well for quite
awhile in having West Coast-based action-adventures produced by this A-list
creative team trio!
Daredevil #36
Publisher: Marvel Comics
Various Writers & Artists
As mentioned above, our second Daredevil comic book
title review this week is Daredevil #36, which is the special, over-sized 50th
anniversary Daredevil commemorative issue. The issue features three
brand-new Daredevil stories, each reflecting a story style and Daredevil
characterization from different eras in the DD publishing history. The issue
also kicks-off with a nice Daredevil tribute letter from new Daredevil editor
Ellie Pyle, and features a neat anniversary cover gallery.
The lead story is entitled "The King In
Red" and is produced by the well-known current DD team of Mark Waid and
Javier Rodriguez. It's a future "what if?"-style tale, in which
Matt Murdock is celebrating his 50th birthday with his someday young son, when
a costumed baddie (who I won't spoil reveal) inflicts a blindness epidemic on
most of the local San Francisco population. Both Matt's old buddy Foggy Nelson
and his young son are key players in resolving the crisis. The second tale is
written by Brian Michael Bendis and is actually a standard-format five-page
short story, with side illustrations by Alex Maleev, with the plot structured
as a letter from Daredevil's wife to their future child.
The third story is entitled "The Last Will And
Testament Of Mike Murdock" and is written and penciled by Karl and Kurt
Kesel, with inks by Tom Palmer. Its a story that pays tribute to an earlier
version of DD from Gene Colan's creative days, when Matt Murdock attempted to
protect his costumed identity by creating a false twin brother named Mike
Murdock.
I'm giving this issue a mixed review, with a
thumbs-up as a decent-enough standard Daredevil comic book but a thumbs-down as
an anniversary tribute issue. On the plus side, three
full-length varied stories for only $4.99 is a great buy, and the lead
tale by Waid and Rodriquez is as top-notch as it gets. Its a fun
futuristic tale just chock-full of Daredevil future storyverse elements that
are very entertaining. The relationship between Matt and his
seemingly-neurotic young son is also heartfelt and ultimately very touching as
it plays-out in the story plot.
On the negative side, the second and third tales
are barely average in story quality and don't deserve a place in a
special 50th anniversary tribute issue. There are enough great
storytelling-telling possibilities for a half-century-old A-list Marvel
superhero which could have been included instead of these two
stories. The short-story style Bendis tale is boring and represents the
common feature of Bendis over-reaching for emotional effect, resulting in a
sappy, treacly storytelling. Even worse is the third tale; while I
understand that the intent was to include a story reflecting a wacky,
campy era in DD's publishing lineage, again the tale is boring and
unfortunately pretty nonsensical even for an off-the-wall-satiric story.
Its definitely worth reading this comic book for
the excellent lead story and the editor's nice tribute column. But
it doesn't come near the mark of providing a memorable 50th anniversary special
issue that Daredevil deserves after 50 years of publication.
Contest Winner Announcement!!!
Our current contest challenged you to suggest
a Boston sports trade that would bolster the winning chances of one of our
professional Boston sports teams. And our contest winner is (drumroll,
please...) Keith Martin, who suggests that the Patriots should roll the
dice and acquire Payton Manning to replace Quarterback Tom Brady. Wow, a bold
move by Keith that would surely burn-up the phone lines to the Boston sports
radio talk shows! Congratulations to Keith who wins our first prize $10.00 gift
certificate to That's Entertainment!
New Contest Challenge Announcement!!!
The Bongo Congo panel of contest judges have
decreed that we stick to sports for our latest contest. As all good Red Sox
fans know, David "Big Papi" Ortiz just this past week moved
into 36th place on the all-time list of major league home run hitters
when he hit his 453rd career home run. Your challenge is to e-mail
us at Gordon_A@msn.com no later than
Wednesday, August 6 and correctly tell us which famed former Red Sox player Big
Papi just passed in moving into slot number 36 on that list. Please note
that our $10.00 first prize gift certificate to That's Entertainment is
redeemable for regular retail merchandise or in-store, ongoing specials, only.
That's all for now, so have two great Patriots
pre-season training (Go Pats!) and comic book-reading weeks and see you again
on Friday, August 8 Here In Bongo Congo!
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